definitely agree with you there, lunar event has always been a pain. but like I said before, this mod doesn't seem to be shying away from changing existing content, so a rework isn't out of the question. I suppose all we can do is wait and see.
if it being on spawn would be such an inconvenience, perhaps a better way would be to put it in the middle of one of the two halves of the world? my idea to put it in the center was mostly to make their layout symmetrical, but having 3 on one side and 2 on the other would be a decent compromise...
this is true, but this mod seems to have no problem changing vanilla content, so the lunar events could be tweaked or even overhauled to be more engaging and less tedious. as to where the pillar would go, the center of the map seems like the best place. 1.4's pylon system would mean your base is...
There seems to be a bug with the otherworldly rune mount, if i activate it on the ground it works like it should, but if i activate it in the air it loses the ability to hover. Landing and flying again fixes it, but it's still quite an annoying bug.
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