So... I don't know how I managed it but I found a bug... one that let's you skip the Leviathan fight entirely while still getting it's drops.
All other relevant information has been left in the video description(mod loader version, other mods, etc).
Thanks to your input on my previous question I have found that the reason "The Mutant" was not selling it in my single player world was that I had my Soul of Eternity equipped in my wing slot from the "Wing Slot" mod. For whatever reason, it is not counted as equipped when in that slot. I would...
So in which shop is The Mutant supposed to sell the Soul of Eternity when someone in the world has it? I crafted it in my world and he isn't selling it in neither is pre-hardmode, hardmode, or post-moonlord shops. I was just wondering since my friend is worried I will unintentionally cause his...
I feel that while the ruler can be very useful I don't think its useful enough yet. I feel this way because you can only measure as far as your screen extends which can be a bit of a pain in some instances. So what I was thinking is that if you have the ruler enabled and you open the big map the...
Now I can get that you don't do much wiring but personally I do a decent amount of wiring hence why I suggested the item in the first place plus I thought it would be a cool thing to have even if nobody used it. I also suggested the wire spool for those who normally on large worlds such as...
A friend of mine and I were having a discussion about what we would like to see in the game and we were doing some wiring at the time so of course we ended up on the topic of inventory space while wiring. Now what we had first talked about was an item similar to the bottomless musket pouch or...
I think it would be cool if you could take one of your bulk standard hooks that most players will first get pre-hardmode and craft it with a normal wooden arrow at a mythril/orichalum anvil to make a special arrow that when shot from a bow will pull the player towards that point but not fully as...
First idea would be that some of the more advanced grappling-hooks with multiple hooks could have auto-swing that would work somewhat like this:
My second idea is a special mechanic that some grappling hooks could have that allows the player to have a swinging effect where the player would be...
Another thing I've noticed that makes this sort-of un-needed(Don't quote me on this as I have not yet fully tested this) is that what biome you get in your world goes in a pattern so just take a look at the most recent world you've created and take the opposite of it's biome and you got the next...
The only problem with that is that there's already a debuff that does exactly that I believe its feral bite... I forget but I know it's something bite or somewhere around those areas and I though a staged debuff rather than a random debuff would be cool and add a bit more to the game but hey I...
Well maybe not 5 days maybe each stage is a 5th of the day and while yes it is kinda realistic I thought it would be kinda cool I mean at least the whole tear particles thing. Also about the realisticallity that you are referring too I only have one meme to justify this >:3
This debuff will affect the player for 7 in-game days if they a NPC(town) dies within viewing distance of the player. What this debuff does is while it is active the player deals less damage, increased enemy spawn rates, decreased defenses and regeneration, and has a tear-like particle effect...
Nice job this is actually what I was thinking other than the top of the rainbow one but eh that could get complicated
Yeah this is fine and I like it as well still keeps the pun I was going for an yet makes it easier to code nice work!!
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