I've had this suggested a couple times, so I decided to put it together :) I have built Space Invaders inside of Terraria!
Download: http://bit.ly/2aUQewy
Pong in Terraria
This is by far the most complicated build I have done so far in Terraria! I've put together a game of Pong. It uses a quad-direction diagonal 2D matrix in order to move the ball, and functions using dummy ghosts, hoiks, and teleporters! Pong is a 2 player game originally by...
I've been working on another project; this time it uses dummy ghosts, hoiks, and teleporters. These bugs that I have been experiencing only seem to happy in multiplayer, only when at least 2 players are on the server. I'm guessing it has to do with syncing data between server and players...
I made a quad-directional shift register before in Terraria, but it was slow and could only shift every half a second because it used portal guns. So I decided to try to reinvent it and make it with dummy ghosts. This worked, so here's what I have! :) It isn't necessarily 100% instant, but it...
Dance Dance Revolution in Terraria
After building Guitar Hero in Terraria, I decided to try to build Dance Dance Revolution! So here we have it :) This also uses a unique set of controls!
Download: http://bit.ly/29ErSTK
GUITAR HERO IN TERRARIA
Guitar Hero is a rhythm game in which a player uses a controller to simulate playing the guitar. I decided to build it in Terraria, so here we go! Note that this game does not work in multiplayer.
Download: http://bit.ly/29Mw6Mw
Hello everybody! The 1.3.1 wiring update added a whole bunch of new features to the game! The new features can be somewhat complicated and hard to understand, so I decided to compile a few tutorials, and also add a "Component Catalog". This catalog will contain tutorials for different...
Lights Out is based on a simple concept. Clicking on a cell toggles that cell and each of its immediate neighbors. The goal is to turn out all the lights, ideally with the minimum number of clicks.
Download link: http://bit.ly/292sV4N
Lights Out is based on a simple concept. Clicking on a cell toggles that cell and each of its immediate neighbors. The goal is to turn out all the lights, ideally with the minimum number of clicks.
Download link: http://bit.ly/292sV4N
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Well well, after a couple days of trying things, I was able to put this together! I'm calling it a quad-directional "shift register" because, like a shift register, it can shift a binary value (in this case a single dot) both left and right. But this design can also shift it up and down.
So...
I'm trying to make a kind of numpad with 4 inputs. each input goes to an output. I want only 1 output to be on at a time, and the change needs to happen within the same game tick... I was thinking of 4 SR Flip Flops, and I tried this with the transistors. Each output of the SR Flip Flops were...
When a gate has lamps toggle in the same tick but in different steps, the gate will smoke. So I thought to fix this, make a single tick delay. A hoik setup with a dummy is too large and there is a max of 100. So, I tried using the new teal pressure plates with a dart trap. This appears to have...
I go by idkwhoiam129, or sometimes just "idk". I've been playing since 1.0.5 and I'm a huge wiring fanatic. I enjoy more technical sides of games. Here's 2 builds, if you're interested:
When working with the new wires and gates, you might find that a gate starts to smoke.
Here is an in-depth explanation:
http://forums.terraria.org/index.php?threads/order-of-operations-smoke-and-how-to-prevent-it.44020/#post-985611
But here's a short summary as well :
A gate smokes when it is...
I'm honestly curious if hoiks made of conveyor belts could possibly improve the speed of a hoik system... I might do some tests.. or if conveyor belts can speed them up in any way
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