One would be enough or even add place in ui that you choose how many you can make
He does
Fair point. But that's the beauty of this game, you can miss few things here and there. But then you replay it and maybe you discover this time.
For me that would defeat the purpose of Journey Mode...
Yeah you right. That is better solution.
About QOL i think if we can shift click from duplication menu, why not have shift click when crafting items? They could go straight to inventory.
I agree with you guys those things needs to be changed.
And even in bestiary when searching and selecting enemy you still can type in search box (but you need to either click search button or close bestiary to start walking again) . And when you close bestiary, tabs for filters and search are...
So like the title says. I don't say it's a bug maybe just an oversight, but I'm want to report it anyway.
I'm playing on journeys mode and bestiary don't scale stats with changing the difficulty.
Here's the video
Yeah about that there was even in changelog quote "Reduced the volume on Vortex Beater, Sniper Rifle and Solar Eruption" and I didn't tell the difference it's still to loud.
Please change when you in using search option in duplication menu and bestiary and not searching for something to close with inventory button.
Because I found myself to trying to close those menus and it's really frustrating.
Ok the angler has a dialogue that tells you "you bother "number" time" after few checks on quest. I thought it was gonna be a number in corner of dialouge of window or something. But in dialogue text it fits in game.
Thanks for replying
1. But it never does stop fishing with pickup text on
2. Thanks.
3. In 1.3 it did stack from hot bar if I remember correctly.
4. Maybe one of the devs can confirm that if this can't be change or not.
5. But it should have dialog at all time since quote from changelog "The...
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