I want the dust Color in orange, but I don't know how I can either add Dust or change dust to the "code", you said it isn't possible to change dust but when you can't change it how can you add Dust?
It's a New Item and Projectile it want a "Fire Version" of the waterbolt and I have new Textures.
Item:
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace TerrariaEnhanced.Items.Weapons
{
public class MagmaBolt : ModItem
{...
I'm currently trying to recreate the WaterBolt Projectile, I've copied the AI and changed the "this" sections and it works fine, but I'm unable to change the "dust" how would I do that? And how can I increase the number of bounces?
I have read it again and I think you misunderstud me, I want to create Stronger Versions of weapons like a Waterbold with higher damage and a recolored Projectil
Thanks I'll check that now.
Edit: ItemCheck doesn't have any information about some Items like "Water Bold"
Thanks for you help but I , don't know what that "Custom Iteminfo" is and how it works. And I'm sorry to say that but the Sourcecode didn't help at all but your mod looks Interesting.
Well this will be a hole lot of work as well because 90% of the Items in my mod will be based on Vanilla ones. (Upgrades)
How can I find the shot method as of this will be the hardest part to do by myself.
Yes the result is better ^^
But i want to have it perfect.
And sorry but I don't know what you mean with "After, if you want again put less, you need just mathematical formul".
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace TerrariaEnhanced.Projectiles
{
public class DemonKnife : ModProjectile
{
public override void SetDefaults()
{...
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