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  1. ecavalli

    That would be one of the questions I can't answer. Not that I don't want to -- I do! Seriously...

    That would be one of the questions I can't answer. Not that I don't want to -- I do! Seriously! So badly! -- but we don't have a date nailed down yet. However, once we do, we'll make sure everybody knows about it ASAP.
  2. ecavalli

    We're glad you're excited! You can ask me your questions, but there's probably a lot that I...

    We're glad you're excited! You can ask me your questions, but there's probably a lot that I can't answer just yet. In fact, everything I can say is included in this post: https://forums.terraria.org/index.php?threads/a-progress-update-on-the-road-to-1-3-pre-alpha-gameplay-inside.54010/
  3. ecavalli

    Meet The Team: Pipeworks Engineer 1 Richard Liebing

    Richard's reaction when I told him I needed a photo for this article? "Oooh! Make sure you get all my monitors in the picture!"
  4. ecavalli

    Thanks! So far everyone's been totally awesome. I get the feeling I'm going to really enjoy...

    Thanks! So far everyone's been totally awesome. I get the feeling I'm going to really enjoy working with you all.
  5. ecavalli

    It's nice to meet you too! Thanks for the warm welcome!

    It's nice to meet you too! Thanks for the warm welcome!
  6. ecavalli

    Console Hello from Pipeworks!

    We did! I'm impressed you found that! That was a long time ago, but it's definitely one of the cooler footnotes in the Pipeworks story.
  7. ecavalli

    Console Hello from Pipeworks!

    There's a long, complicated explanation behind the Pipeworks name -- you can find more on our backstory here -- but it essentially boils down to, "because it sounds cool." (You'll find that this is the explanation behind most studio names.)
  8. ecavalli

    Console Hello from Pipeworks!

    We aren't quite ready to reveal our "bigger, longer-term plans," but you won't have to wait too long for more on what's coming. That's also something we aren't quite ready to talk about. Stay tuned! I like to think of us as especially close cousins, but "siblings in the same household" is a...
  9. ecavalli

    Console Hello from Pipeworks!

    You'd probably want to bring those concerns to Re-Logic. Like I said, we have no control over which platforms Terraria appears on.
  10. ecavalli

    Console Hello from Pipeworks!

    That's not really our call. We were asked to work on the PS4 and Xbox One versions of the game, and we agreed. While we're contributing to those versions of the game, Terraria remains Re-Logic's baby, and they make all the major decisions.
  11. ecavalli

    Console Hello from Pipeworks!

    We're working to make the console game mirror the PC's 1.3 update. That includes the current PC gamepad control scheme as well as a mini map.
  12. ecavalli

    Console Hello from Pipeworks!

    Good afternoon, Terrarians! My name is Earnest “Nex” Cavalli, and I’m the Community Specialist at Pipeworks Studio. Sorry for bursting in here like this, but I’ve got big news: As you've likely read, Pipeworks Studio is now officially the developer behind the PlayStation 4 and Xbox One versions...
  13. ecavalli

    Mobile The Path Ahead: Major News Updates for Console & Mobile

    We're happy to be here too, especially on days like this where the sky forgets to dump a ton of rain on us and it's actually sunny and pleasant outside.
  14. ecavalli

    Mobile The Path Ahead: Major News Updates for Console & Mobile

    Wow. I knew Terrarians were an awesome group of people, but this warm welcome is overwhelming. I'm almost blushing!
  15. ecavalli

    Digging. Always digging.

    Digging. Always digging.
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