here is the code :
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.DataStructures;
using Terraria.GameContent;
using Terraria.GameContent.Achievements;
using Terraria.GameContent.Events;
using...
this is the code
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Darkarmod.Darkar.Content.npc
{
public class Darkarglobal : GlobalNPC
{
public override void NPCLoot(NPC npc)
{
if (npc.type == NPCID.Harpy)...
...a world is showing me this
Index was outside the bounds of the array. at Darkarmod.Darkar.DarkarBiome.<ModifyWorldGenTasks>b__1(GenerationProgress progress) at Terraria.GameContent.Generation.PassLegacy.Apply(GenerationProgress progress) at...
what is
You tried to add 2 ModItems with the same name: ld1. Maybe 2 classes share a classname but in different namespaces while autoloading or you manually called AddItem with 2 items of the same name.
at Terraria.ModLoader.Mod.AddItem(String name, ModItem item, String texture)
at...
well i am getting this
The item CursedFlame does not exist in the mod Darkarmod.
If you are trying to use a vanilla item, try removing the first argument.
at Terraria.ModLoader.ModRecipe.AddIngredient(Mod mod, String itemName, Int32 stack)
at...
well i got this error
c:\Users\X.AG\Documents\My Games\Terraria\ModLoader\Mod Sources\Darkarmod\Darkar\Content\Items\weapons\mage\staff\ld1.cs(41,36) : error CS0246: The type or namespace name 'Player' could not be found (are you missing a using directive or an assembly reference?)...
well i tried to make a bow and it shows me a error,this is error
The item Vine does not exist in the mod Darkarmod.
If you are trying to use a vanilla item, try removing the first argument.
at Terraria.ModLoader.ModRecipe.AddIngredient(Mod mod, String itemName, Int32 stack)
at...
well i am getting an string name error with the projectiles
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace Darkarmod.Darkar.Content.Items.weapons.meele.swords
{
public class xag : ModItem
{
public override void SetDefaults()
{...
Missing mod: /test
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
help please if u help just to know u helped another 4 people (the team)
i have ready code and textures but i am getting this error messages
c:\Users\X.AG\Documents\My Games\Terraria\ModLoader\Mod Sources\yourmodname\items\Spear\spearmod1.cs(6,1) : error CS0116: A namespace cannot directly contain members such as fields or methods
c:\Users\X.AG\Documents\My...
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