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  1. Surfx

    tModLoader Xrandia, a mod for tModLoader

    I made a somewhat recent change so it drops from a large shark in the sea, that is spawned by a summon called "drift bone" that drops from sharks. Sadly he is a bit too strong right now but that will be fixed in the future, ive just been really busy:sigh:. hope this helps!
  2. Surfx

    tModLoader Xrandia, a mod for tModLoader

    A counter? hmm do you mean like crimson/corruption or cobalt/palladium?
  3. Surfx

    tModLoader Xrandia, a mod for tModLoader

    thanks! and enough to only be broken by lunar tools
  4. Surfx

    tModLoader Xrandia, a mod for tModLoader

    reserved because why not
  5. Surfx

    tModLoader Xrandia, a mod for tModLoader

    This is my first mod. Just a content adder but plan to take this mod far. However, it depends on its popularity and how busy I get (>_<). hopefully this mod will have items, pets, enemies, biomes and more by the full release! I plan for this mod to have at least 100+ items, enemies and armor...
  6. Surfx

    Standalone [1.3] tModLoader - A Modding API

    can you give me the full error?
  7. Surfx

    Standalone [1.3] tModLoader - A Modding API

    Just copy and paste?
  8. Surfx

    Standalone [1.3] tModLoader - A Modding API

    @Coolgaming933 Seems you had code from tModLoader 0.9, you need to separate the tooltip and name from the rest now. here's it fixed up, tell me if it works!
  9. Surfx

    tModLoader Official tModLoader Help Thread

    So I'm trying to make a consumable that increases the players max health permanently (I know this has been covered before but not in 0.10) and i'm getting a problem from code i found in a previous update, here's the errors and the code to the modplayer and consumable:
  10. Surfx

    Standalone [1.3] tModLoader - A Modding API

    hey, on: public override void UseStyle(Player player) how can i add a second check under the if statement? if (player.whoAmI == Main.myPlayer && player.itemTime == 0) //somewhere here { //so that has to be true before this happens? } Nvm i figured it out...
  11. Surfx

    Standalone [1.3] tModLoader - A Modding API

    oh sorry I missed that, and yeah I tried just using a single item as a mod ( no dusts or projectiles or anything ) and it was still crashing... oh well
  12. Surfx

    Standalone [1.3] tModLoader - A Modding API

    Okay so I'm working on this mod and I already merged all my items to 0.10, however. whenever I try to reload it the game crashes without a trace... I have no idea how to fix this, any help? thanks in advance!
  13. Surfx

    tModLoader Official tModLoader Help Thread

    Ugh ok thanks
  14. Surfx

    tModLoader Official tModLoader Help Thread

    How can I increase throwing speed through an armor bonus like player.meleeSpeed += 0.1f; But with throwing speed? player.throwingSpeed... Doesn't work Nor does player.thrownSpeed.
  15. Surfx

    tModLoader [Tutorial] Projectile Guide and Implementation: tModLoader Edition

    It worked!!! THANK YOU!!!!!! EDIT: Actually it still has the magic missile sprite but it was a step closer... is there a way to get rid of the magic missile sprite?
  16. Surfx

    Standalone [1.3] tModLoader - A Modding API

    how do I increase the throwing damage or speed example: player.meleeSpeed, or player.meleeDamage. But throwing damage or speed.
  17. Surfx

    tModLoader [Tutorial] Projectile Guide and Implementation: tModLoader Edition

    how to i make a projectile like the magic missile, flamelash, etc... Ive searched literally everywhere and could not find anything. I tried using item.CloneDefaults but that adds the projectile sprite and sound, any help on the code? here's what i have There may be 1 or 2 other errors but...
  18. Surfx

    Stolen off of the Internet, but for a good cause... Obviously. Lol

    Stolen off of the Internet, but for a good cause... Obviously. Lol
  19. Surfx

    Official Re-Logic & Quadro Delta Announce Pixel Privateers

    SHUT UP AND TAKE ME GOLD
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