If you are using TShock to host a server, try my mitigation:
https://github.com/sgkoishi/yaaiomni/blob/57e48c480d7dbd24baa761d797d5e2e42c991453/src/Mitigations.cs#L101-L132
PMed. There is also another glitch exists for a long time, which allows item duplication using multiple chests - but I'm not sure if it's reported or fixed or not
The fishing line requires slow animation like a hammer. Put the hammer in slot 1 and use it, keep the attack button pressed, open inventory, take the fishing pole from slot 2 and put it in slot 1 (replace the hammer), and multiple lines were thrown.
Similar things (with the same steps) also happen to other items.
For example, use a short animation thing and switch to another powerful slow weapon while using, players can use that slow weapon at a high speed.
Using an auto weapon and switching to a fishing pole in place will shoot multiple...
The loadouts were not synced properly.
Get a player with all loadout full of items and dyes.
Join a server.
The client is unable to sync the loadouts correctly. Even when everything is synced, it keeps sending all items in the non-active loadouts. This causes a network storm of n^2 where n is...
Additional info:
The Terraria.Player.ItemCheck_CheckCanUse and Terraria.Player.ApplyPotionDelay is not in the same block as Terraria.Player.ApplyLifeAndOrMana. They should be moved together.
Use an item with long animation (e.g. hammer), and switch to heal potion during use. This will cause the potion to be consumed, and the player gets healed, without being restricted by potion sickness debuff, and without even getting the debuff.
1. Similar reports in the Chinese community, 1.4.1.* working but not 1.4.2 or 1.4.2.1
2. No, most of them just download/update the game from Steam and crash
3. Not clear, but several people said it works after plugging in the headphone
And the third typo, this one can be fixed by language pack:
Workshop.OtherResourceDescription
This description is not matching its base.
Either the base should be renamed to Workshop.OtherResource
Or this item should be renamed to Workshop.OtherResourcePacksDescription
There's only one translation pack right now (and I'm the only author).
Also there's zero High Definition in Steam Workshop (it is called High Resolution in-game).
There is a typo in Steam Workshop
The tag for translation in-game (Terraria.Social.Steam.SupportedWorkshopTags) is
Language/Translations
while in Steam Workshop it is
Language/Translation
The last "s" is missing, so if you tag something as Translation, you won't see it in Steam Workshop by...
Here's another Shader guide for tModLoader (in Chinese), with examples of greyscale, scale, gaussian blur, rotation
https://fs49.org/2020/04/09/shader%e7%ae%80%e4%bb%8b/
You could try machine translation or just copying the code blocks and see what'll happen.
Understanding some of them requires...
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