For the record. The mod isn't dead. Develop is still just really damn slow. Slower than I like, but of course. With nothing pushing the mod forward, no one doing anything. Comes with me having no driving force to keep prioritizing on the mod, and keep working on it, since I would just be making...
So. This is major news for the mod. As seen on the post, the mod is undergoing a soft restart. Content is being cut down a considerable and good amount. Almost in half. And being condensed. Coding and spriting help is always appreciated for anyone wanting to be a dev or simply contribute to the...
Ansigma has been redesigned finally, after so long, and is more like a mix of Ansolar and Ansolatix, but more incomplete, keeping him consistent with his lore of being an incomplete incarnation of Ansolatix, and Ansolar being a failed clone that was repurposed as a guardian of the Crystium Sanctuary
Considering how determined I am to make the mod. And outright refusing to ever give up on it despite whatever happens, it won't truly die till I pull the plug on it, and I don't intend on that ever, considering this is my dream that I want to accomplish (Considering the fact this is only dream...
New Mod Icon for the mod in-game, based on the new redesign for Megnatar. And also, a small spoiler to the redesign to go with it that appears in the icon (It's still w.i.p, as only the head and body is done, legs and arms are unfinished, but it also comes with yet another megnatar fight...
Dreaded Devastator has become "The Desolate Forger" and has mostly been overhauled big time, though few aspects of the original idea still remain. What it is, however, was changed completely
Although, my focus on this little mod project, is working on one of the designs for one of the paths, as the two in question, already have a design, due to being characters from my work in progress story (Which i would be working on writing if i wasn't procrastinating so much)
Depending on the action you take. Whether you try to continue that fight, continues with the two you were fighting in phase 1 but harder and different. Or spare them, which leads into another fight with someone else, both paths are of equal difficulty. And i'm primarily doing this for fun, and...
So, my focus on Annihilation is has shifted to something else. Another little mod project, which would add one single boss fight, but is a 3 part fight, which after beating the first phase opens 2 paths to the fight
And for the record, development has been, non-existent for quite a long while. And we seriously need some help getting this going again, because I have no coding experience nor the will to even bother TRYING to, not with how I am. Better for me to stick with what I can do better, and won't burn...
Might as well post some things. Cataclysmic is being renamed soon, but I just finished a brand-new design for him, making him properly humanoid, which i also had new ideas related to him and other things. And also, a new W.I.P Xenocus design (That I have yet to continue working on since this one...
If anyone knows how to code. Some help would be insanely appreciated. Like, Items, Weapons, Tiles, Bosses/Enemies, World Gen, anything that can at least help get the mod out of this roadblock. We have absolutely no active coders, and I am basically the only spriter right now. And my motivation...
And for those who remember this boss from the previous version. Yes, Big Sapper is getting a complete overhaul. Fight and Design Wise, however it is not entirely completed yet, and still heavily work in progress. But the base parts are there, so here is the boss itself
(I still have a bit more...
As of late. I have been putting my focus onto other things, as well as trying to make and think of stuff for Slinkycoil's mod Paradox. And there isn't much to say for annihilation right now, other than the fact there is a new song that is releasing very soon from Provisio, for his second year on...
That's perfectly fine. Though I like to know examples first, just usual stuff basically. Just to make sure (Quality standards basically, nothing super high, just enough that it isn't like, my old sprites kind of quality lmao)
So, our newest spriter has left without saying anything. Or what reason, and my best guess is due to the inactivity. And "The Him" hasn't really said anything in the dev server or done anything, so as of right now. Annihilation is currently in dead water for now, my motivation to make any full...
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