It is compatible with every mod that supports it.(Which Calamity does, mostly; Some are drops are missing from the "loot entry" eg.: Lead Wizard from Golem)
Technically you can fight both of them. As Calamity always generates a sky island of the opposite evil biome of your world(so corruption world generates crimson island and crimon world generates curroption island)
Also "Eidolon Wyrm" is kind of a hidden/secret mini-boss a bit like the Dungeon...
It's not a bug, it's just a consequence of the item's low drop chance. Beacuse the npc drops are not guaranteed to be displayed(especially with rare drops) Because the mod's method isn't foolproof; It just spawns 1000 of every single NPC kills them and checks their loot.(this happens while...
I meant a version of that tool that is accessible to the "general public".(that practically anyone can easily use with little to no programming experience)
I saw that you are looking for suggestions, so here is something that I think would really help(both modders and players alike):
Add support for mods to add the drops of their modded NPCs and additions to vanilla NPC drops through Mod.Call().
It could solve the issues of some drops not always...
I saw you are looking for suggestions. So here is something that could really help: Add support for mods to add the "loot tables" of their modded NPCs.(and changes/additions to vanilla NPC "loot tables") It could solve the issues of some drops not always showing up in the bestiary.( especially...
What are the new Mod.Call fuctions? The ones that are to do with Boss Highlights stuff because I just swapped out the mod(name in my mods code) and it does nothing.
Update! For some weird reason I cannot log into my Discord account. soo... I guess my e-mail has been hacked for some reason. So discord link disappear!
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