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  1. fpx007

    Blocks & Decoration Craftable Traps and Lihzard Blocks

    Currently, many traps are not renewable, especially the temple traps. I want to make them craftable so the availability are no longer limited by world generation. All traps listed here are crafted at a heavy workbench in ecto mist. 50 stone blocks + 6 darts (any) -> 1 dart trap 50 stone blocks +...
  2. fpx007

    Game Mechanics Making Pre-hardmode Crates Available via Hardmode Fishing

    This thread is simple, simply allows pre-hardmode crates available appear again while fishing in hardmode, so players can use them for collection/decoration purpose, especially those were previously unavailable, e.g. hallowed crates and crimson/croouption crates in corruption/crimson worlds...
  3. fpx007

    Items Idol of the Past: The Item Temporarily Brings Your World back to the Past

    The idol of the past is an item that reverts your HARDMODE world back to PRE-HARDMODE state for one in-game-day. It is sold by Dryad after the MOONLORD is defeated, and can only be used in a hardmode world. Once it is CONSUMED, EVERYTHING in your world will just behave like a pre-hardmode world...
  4. fpx007

    Weapons & Equip Carrying chests as backpacks and introduce chest placer/remover for extra slots/relocating chests with items

    This concept is simple. The players may carry chests as their backpacks in a separate slot. The items in the backpack chest is always shown so players can check and use/move the items in the chest backpack just as how they do with their inventory. This will not block the current interaction with...
  5. fpx007

    Game Mechanics Potion Auto Reuse

    Well, we have quick heal, quick mana, quick buff and the mana flower. But what about adding the feature of auto reuse of healing potions and buff potions? While we are fighting a boss, we need to dodge and target, so we have little time focusing on the buff icons. And if we want to reuse a...
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