Considering how OP those items can become, I don't blame them for making them more rare. The cellphone, however, is a complete jerk move. It will forever evade me in non-modded games. If making the angler happy guaranteed me better drops for the cellphone, I'd literally go to redigit's house and...
If they knew it would annoy a lot of people, they'd probably be scrambling to change it so as to not make too much of the fanbase angry. My take on it is that they want people to experience it first hand to judge if the price cost is worth the extra work involved. And to you, it may not work...
You make a good point mate. I say we at least wait until the update actually comes out and see what the prices are. I don't think the devs want to spoil it.
I'm sorry you feel that way. I genuinely hope that a majority of people love the new feature, as I'm sure it can bring something to the table. Pre-hardmode teleports already sound pretty nice, especially if you're on a large world. And I'm sure Red was just kidding when he threatened...
It's mostly relegated to the forum here. They're being very helpful on the discord, if that makes it any better. I think they're just taking the wind out of everyone freaking out and doomsaying about how this will ruin the whole update.
To be honest, throughout the fifty+ runs I've made of the game, I never had an incentive to not just shove my NPCs into commieblock towers. If I have to suffer higher prices as a result, that seems like a good incentive to give them some room to breathe. It'll be more challenging, for sure, but...
Overall, I think the system will be great, but having read through some of these complaints, I perfectly understand people's concerns. Though I said earlier that money is easy to come by post-hardmode, I can see how frustrating it would be if the prices of things hiked up by 5 times the normal...
I'm definitely excited about this update. If I have one minor issue with the NPC happiness system, it's that it doesn't actually prevent commieblocks. It just prevents having too many commieblocks in one place. Personally, I'd love to be rewarded if I give them fancy furniture, or even something...
I hope it's a technical issue only. I really hope none of you got that newfangled virus that's spreading around. Just stay safe and stay healthy, I don't need my mods updated at the cost of your personal health. Thank you again for maintaining this for upwards of 5 years. My playtime in...
I see both sides of the argument here and I think everyone has legitimate points. the dev team obviously didn't want to gate too much content behind master mode, as it's more for bragging rights. However people are frustrated because the update has been delayed since september 2017, so they want...
And I'm thankful for that. However, many mod makers have since moved on or stopped updating, like this RPG classes mod I enjoy. It will more than likely not survive the transition. Same with the Spirit mod, which I think the devs are having a hard time deciding whether to scrap it or not. it'd...
This is a fantastic mod, as I've always wanted standalone sentries that didn't need to be tied to your minion count. I also enjoy how you repair them, how many of them utilize different ammo types that you're holding, and for the most part how well they track targets. With that said, I'd like to...
That's unfortunate regarding the GOG version, but I am very thankful that the steam version will remain updated. Thank you very much, and I'd like to say I really enjoy your work. My 1000+ hours of Terraria wasn't just spent playing vanilla.
So, are you guys planning on updating tmodloader once the new Terraria update hits, if it ever hits? Re-logic has been putting out more and more info like the town night music and all the new tracks. I'm kinda worried since the GOG version seems outdated, and I love using mods in this game.
Oh, well shucks. I feel silly. Thanks for telling me so I didn't delete my world in frustration. You've saved me a heap of trouble, and the issue of killing 30+ bosses in revengeance mode again just to get back to my current position.
Is anyone else having problems with the Profaned Crags/Calamity Biome not spawning correctly? Just updated to the newest version and made a new world, to try out the abyss. That spawned in just fine (love it btw), but the profaned crags were completely absent from my world. So I tried spawning...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.