I am very experienced making textures, been doing it all my life. I decided to not only make it better but give tips on how I did it.
1: Scale Down: It was simply too big for its quality level. If you want it to be big ingame, either raise the amount of squares or use "Item.scale = 6.5f;"...
I need to know; can I make a toy line based on Terraria? I've tried contacting the CEO Redigit and 3 staff at random but none of them responded. Any staff know the answer? Anyone know an official thread they can link? I am not good at legal things and don't know how to get the answer.
I can’t remember if I fully implemented him, but if so, find a slime shaped house in the biome. Only his house is valid. If not that, try building one in the exact center.
1: YOU WOULD OF DONE THE SAME.
2: I lead that person to tModLoader - Official tModLoader Help Thread witch is more likely for someone to check, witch is a form of helping.
Note: This thread is spam, here is the correct thread: tModLoader - Official tModLoader Help Thread
I have noticed that we think the same "(WorldGen.rockLayer * Main.maxTilesY)"
Note: NEVER use WorldGen.TileRunner after world gen, it overrides ANYTHING. I "think" OreRunner(int i, int j, double...
I still learned something new, but it doesn't seam as you say it.
1: it says it slows the more there are in a small area, meaning it is ultimately the same rate.
2: it also says that it mdoesn't spread near corruption or crimson.
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