General Milky
Terrarian
The nebula arcanum feels faster, or is that just me?
- Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through.
Good thing too, Nebula weapons were kind of absolute garbage.
The nebula arcanum feels faster, or is that just me?
always trolling
Bwahahaha, I still have a way to cheese him, I'm never gonna tell. This is hilarious, it's like finding loopholes every time my parents confiscate my Gameboy.
Fixed Goblin Scouts despawning not spawning.
Damage from spikes now checks for immunity separately from other effects.
Me too :Obut.. but I was just about to go to sleep...
Okay, thank you. Just wanted to make sure.This isn't broken or bugged. We will be adding the style feature in a future update.
Do note that Phantasm's strength only shines when it hits living targets. (or rather, not dummies)Seems the vortex beater and phantasm are pretty close in DPS now. With just Shroomite set and ichor bullets/arrows they both capped at about 3k on the dummy.
Interestingly, you plan to add to game new subjects next time?This isn't broken or bugged. We will be adding the style feature in a future update.
Well teh same can be said for Beaters homing grenade. It doesn't register the dummy so when the gun is going nuts, it can miss easily.Do note that Phantasm's strength only shines when it hits living targets. (or rather, not dummies)
(Also phantasm's strength mostly shines when using piercing arrows)
(ALSO phantasm's weakness is high defense enemies and the need to aim *glares at vortex beater + chlorophyte bullets*)
However it can still hit the dummy if shot at point blank range / you have a high range of dummies near each other - Phantasm's... phantasms don't even appear =PWell teh same can be said for Beaters homing grenade. It doesn't register the dummy so when the gun is going nuts without chloro bullets, it can miss easily.