it didnt most fo the features still work.Yeah, 1.3.0.3 broke the trainer. I tested it.
Hunh, finally got around to testing that and yeah.There's one funny thing:
infinite stack use works but there's ONE item that is still consumed as normal: teleportion potions. I have no idea why.
Thx for the updates, Rydian
Infinite HP refills your HP every game tick, but some damage sources and bosses bypass damage calculations and can still kill you under certain circumstances it seems, which is why Infinite Mercy Invincibility is there. Mercy Invincibility is that thing in games where you can't get hit for a second after getting hit normally. That code makes the period last forever. So you get hit once, and then no monsters can hit you anymore. However Terraria, due to the devs not liking players cheesing bosses, will still damage you with stuff like fire blocks even when you're supposed to be invulnerable nowadays which is why the HP code was left in, to keep refilling your health.1.3.0.7 Is out, and some codes doesn't work, such as: 500x Damage (atleast with the weapons i tried it with) And the Moon Lord can still damage you (and kill you) with infinite HP on (other then that it seems to work fine). Infinite ammo doesn't work, but infinite mana does, infinite wings, air, and rocket boots work, infinite stack use also works. I don't really know what "infinite mercy invincibility" and "split stack infinitly" does, maybe you should say what they do in the post?
1, Thanks for telling me what the "Mercy Invincibility" code does (I don't really understand what stack splitting is but i will test that), and why don't you rename it to "God mode" ? 2, I have no idea if my .NET is 4.5.2, but i will do and download it. For the ammo thing, yes (I think). 3, For some codes i had to die before they started working, i have no idea what's up with that. EDIT: Yep, turns out it was .NET who needed an update.Infinite HP refills your HP every game tick, but some damage sources and bosses bypass damage calculations and can still kill you under certain circumstances it seems, which is why Infinite Mercy Invincibility is there. Mercy Invincibility is that thing in games where you can't get hit for a second after getting hit normally. That code makes the period last forever. So you get hit once, and then no monsters can hit you anymore. However Terraria, due to the devs not liking players cheesing bosses, will still damage you with stuff like fire blocks even when you're supposed to be invulnerable nowadays which is why the HP code was left in, to keep refilling your health.
It's like, I don't want to be too snarky, but if you want to be invincible you should try the code that has that word in it. I'll probably rename the HP code to "Fast HP refill" so people are more apt to choose the invincibility code when they want to be invincible.
As far as stack splitting... right-click on stackable items.
Testing and updating.
EDIT: All the codes still work for me. Is your .NET updated to the latest 4.5.2? Are you making sure that you shoot a ranged weapon and actually lose ammo normally before turning on the ammo code?
EDIT: Also do you have a suggestion for a better name for the invincibility code? Idunno' another way to describe it other than naming the mechanic without taking up too much space.