I would rather not resort to downloading another program and messing around with inis for the sole purpose of possibly fixing this (this fix seems to be to stop it from detecting a gamepad that IS there - with mine there isn't, and never was, a gamepad. I think I'll wait a while and see if something they do fixes it in the next bugfix version or two (my metaphorical money's on simply being able to toggle between gamepad and keyboard instead of auto-selecting based on what it deems is there). It's really only a minor inconvenience anyway.I was able to rename a chest without the virtual keyboard just fine. I have a Logitech G300 gaming mouse...
You know what, it can't hurt to try it. Try this:
http://forums.terraria.org/index.ph...ack-and-bugs-section.43644/page-7#post-982421
And see if that doesn't fix it. Seems like this much vaunted controller support is only really half functional.
I know I can come off sounding rude at times, and I do not intend it this time, only to be factual about it. But whether or not you have one actually connected is irrelevant. It thinks you have one, for whatever reason.
You don't even need the program itself, you only need a couple files it generates. One is a DLL file and one is a 0-byte INI file (you open it up and delete everything in it.) Take it from me, I use this workaround to disable their half-baked gamepad "support" and it works just like it always did in the past, with Xpadder inputs.
If they add a toggle, so much the better; I don't know why they thought forcing this was a good idea. We've used our own gamepad setups for years.
I would rather not resort to downloading another program and messing around with inis for the sole purpose of possibly fixing this (this fix seems to be to stop it from detecting a gamepad that IS there - with mine there isn't, and never was, a gamepad. I think I'll wait a while and see if something they do fixes it in the next bugfix version or two (my metaphorical money's on simply being able to toggle between gamepad and keyboard instead of auto-selecting based on what it deems is there). It's really only a minor inconvenience anyway.
Anyway, this super-simple setup makes for a very compact and effective binary counter: just a string of flip-flops, each dividing by 2.
Like that?Didn't read whole thread, but when I start the game, it doesn't respond to mouse clicks for some time.
That's how I do it. D-pad to move, LB to grapple, LT is "quick use item". Left stick in is inventory. Right hand on the mouse to aim and shoot. I can't do that with their setup.I'm not good at WASD-style moving, so I'm using gamepad with Xpadder-ish tool (but using mouse for aiming) so far.
I want to use gamepad AND mouse, but this new feature gives me a feeling as if it forces to use gamepad OR mouse(+keyboard)...
This is a Steam issue, not a Terraria issue. You'd likely have the same result with any Steam game you tried to play under those conditions.I had some trouble starting Terraria in Steam while my internet was offline.
the bottom of Steam's window says "NO CONNECTION" when internet is offline.
I click play, Terraria.exe starts in the background and Terraria window does not appear.
in this situation I had to restart Steam in offline mode to play Terraria.
I know you've mentioned this a couple of times before - it's likely a performance issue with your hardware.The 43 FPS frame skip. Without frame skip it goes over 2000FPS which is ultra fast and laggs. 43FPS is unplayable. VSync on has mouse lag. So what about fixing it?
Can't hurt to try it. Me, I don't even know how you'd connect a PS2 controller to a PC.