1. Map zooming with a controller uses the opposite buttons than what the screen tooltip shows. For example it says LT zoom in and RT zoom out, when it's actually the opposite.
2. When exiting the setting menu in game, your inventory opens up.
3. Often the game is detecting a double jump with a cloud in a bottle when the button is only pressed once.
4. The NPC's are spazzing out if you have a house built with a door on each end and zombies are at both doors. It's highly comical, but when you start to build up NPCs it could cause a seizure.
Questions...
1. Is it possible to get rid of that overlay that appears around the cursor when you don't have smart cursor enabled? Since I'm playing from the couch with a controller, that grid makes it had to see where you're placing blocks, items.
2. What exactly does "thumbstick cursor snap" do?
3. Can you use the new lock on function when just using mouse and keyboard? I love this new feature, but it's now active when just using mouse and keyboard.
4. In the future, would it be possible to add a zoom feature like that in the PS4 edition. Makes playing from the couch much easier on the eyes.
@Leadhead
Bugs:
1. Confirmed! Reporting.
2. That's because your inventory is open when you enter the settings menu. Not a bug.
3. Could not replicate; are you on keyboard/mouse or a Gamepad when this is happening? It could be a hardware issue with the input device.
4. I doubt this would cause a seizure, its not quite the right kind of spazzing out, but it also seems rather difficult to replicate. Could you provide an example building where this is happening?
Your Questions:
1. There is no toggle for it at this time that I'm aware of, but I've asked about it and its being looked into. No promises.
2. Thumbstick Cursor Snap, and the option next to it, Thumbstick Hotbar (which are typos, they are supposed to say D-Pad instead of Thumbstick) are options to decide whether you want the D-Pad to control moving your manual placement cursor OR your hotbar. You can't have both, so its a toggle for which you'd prefer.
3. The Lock On feature is intended for Gamepad only.
4. Not sure, and not my call, sorry!
Well, not bug, but feedback about the new statues.
First of all, the new monster statues. Why is the drop rate for the new statue monsters REDUCED? I mean, seriously? I did my testing with Harpy Statues and Feathers seldom appear. I got a Banner from the kills before I had the THIRD Feather. Can you guys PLEASE make the new Statue monsters drop rate NORMAL as the current ones? I could use farming Granite without having to dive underground.
Second, the critter statues. Cool, you can CRAFT THEM at a Heavy Workbench, but what damn use is it for if you can't even capture the critters it spawns? Are you guys serious? Why would I use the critter statues (Especially the Worm Statue, the most useful of them) if I can't capture them?
If you guys are gonna insert new active statues like that, MAKE THEM WORTH USING. Fix the drop rate for those new statues and make those critters capturable, because the new statues as they are now are USELESS for those who use them exclusively for farming.
I have mixed feelings about the critter statue change. You add in all these critter statues, but you also nuke the ability to capture them. Meaning making them functional is ENTIRELY pointless/worthless/useless.
On this subject, as has been mentioned several times before in a few threads:
1. The new monster statues have low drop rates, primarily because most of the newer monster statues have some pretty nice drops. You can see the choice this leads to; we could have gone with the old style of the Skeleton/Jellyfish/Etc Statue system, where they had full drop rates and led to heavy exploitation, or we could have gone with the old Mimic Statue system, where they don't drop anything at all. The old statues weren't changed, but rather than be forced to pick between two undesirable choices (either no reward at all or excessive reward), a compromise decision was made to offer the drops but at a significant drop rate to represent how incredibly easy farming statues is. So yes, seriously.
You can still farm Granite from Granite Golem statues without diving underground, but expect to have lessened returns for the low investment of energy. They weren't going to have full drop rates; among the new statue drops are some pretty rare items, and even a mount. If anything, they would have no drops at all, like the Mimic.
Its also worth mentioning that the new statues require the player to actively damage them to get drops. Why this system wasn't retroactively applied to the older statues, I don't know; it might just be a legacy thing, or because most of the older statue loot is pretty weak. It wasn't my call.
2. The Critter statues are meant to be decorative. Even more so than monster statues, critter statues are a literal zero threat, extremely minimal investment source of infinite bait. Fishing is a very, very potent gameplay mechanic that is extremely easy already, with bait acquisition being its only real balancing feature. These statues would completely trash that if they gave bait. So it merely boils down to a difference in opinion about their
intended use: critter statues are intended as decorative items, which can both be used as literal furniture, and to spawn critters as desired for background flavor (as can be seen in the Tales of the Terrarian map). This IS their use, so they are hardly worthless, as are a number of any other purely decorative items. They are not intended to grant a mechanical or loot benefit to you as the player. You can call that worthless/pointless/useless, but its little different from any of the other multitude of decorative elements of Terraria, which is a huge focus in the game.