Xylia
Terrarian
So I'm of two minds about this mod.
On the positive side, I like the customization, the learning of abilities, the ability to set abilities and pick-n-mix the bonuses, and I like how my character is progressing without the necessity to get items to make my character stronger.
It adds a new and interesting aspect to gameplay, I actually care about mining ores, or doing fishing more than just the quests.
All of that is good stuff!
Though on the downside.... the mod seems to make a non-standard progression path incredibly difficult. For example, I wanted to make an Amazon Pre-EoC... uh, nope, not doing that... everything in underground Jungle takes 1 damage and can kill me in 4-5 hits.
Goblin Invasion was MUCH harder than I remember it being in vanilla for some odd reason, and I had some trouble with the EoW because it too seemed like it was harder than I thought it should have been. I might have been a level or two under the recommended level of the area (~Lv22 in a Lv24 area) but still...
Ah well, got enough for a pickaxe, and decided to go to the underworld, and the goblin army spawned. Good thing it did, because the Harpoon I got from the Goblins was the only weapon capable of doing more than 1 damage to the mobs in the underworld, lol. Died several times because of cheap worms not letting me alone, but eventually got a Fiery Greatsword and Molten Armor.
Now I can just Roflstomp the rest of Easy Mode, lol.
But yeesh, the amount of work it took trying to get up there.
I suppose part of my problems was wonky worldgen too... I mean seriously I don't even have Boots yet, stupid stuff coming out of chests (Ice Boomerang? *sigh* An ice blade would have been a lot nicer and I seriously don't want a snowball cannon, I mean really now...)
But all-in-all, I've been having fun with it and that's what matters most!
EDIT: Yay.... another over-tuned boss... are all the bosses like this, or something? I was having my usual good time in the Jungle, it feels rather close to the same challenge as vanilla......UNTIL I ran into the Bee Queen. I noticed this with EoW and even the EoC, it seems like the bosses are tuned just a little too high. The mobs near the bosses are about the same as vanilla, so they appear to be balanced decently, but man the bosses...
Not everybody is an Expert player. I'd say Queen Bee needs to lose about 10 Damage/Defense and like 20% Health or some-such to bring her in-line with how she is in Vanilla.
On the positive side, I like the customization, the learning of abilities, the ability to set abilities and pick-n-mix the bonuses, and I like how my character is progressing without the necessity to get items to make my character stronger.
It adds a new and interesting aspect to gameplay, I actually care about mining ores, or doing fishing more than just the quests.
All of that is good stuff!
Though on the downside.... the mod seems to make a non-standard progression path incredibly difficult. For example, I wanted to make an Amazon Pre-EoC... uh, nope, not doing that... everything in underground Jungle takes 1 damage and can kill me in 4-5 hits.
Goblin Invasion was MUCH harder than I remember it being in vanilla for some odd reason, and I had some trouble with the EoW because it too seemed like it was harder than I thought it should have been. I might have been a level or two under the recommended level of the area (~Lv22 in a Lv24 area) but still...
Ah well, got enough for a pickaxe, and decided to go to the underworld, and the goblin army spawned. Good thing it did, because the Harpoon I got from the Goblins was the only weapon capable of doing more than 1 damage to the mobs in the underworld, lol. Died several times because of cheap worms not letting me alone, but eventually got a Fiery Greatsword and Molten Armor.
Now I can just Roflstomp the rest of Easy Mode, lol.
But yeesh, the amount of work it took trying to get up there.
I suppose part of my problems was wonky worldgen too... I mean seriously I don't even have Boots yet, stupid stuff coming out of chests (Ice Boomerang? *sigh* An ice blade would have been a lot nicer and I seriously don't want a snowball cannon, I mean really now...)
But all-in-all, I've been having fun with it and that's what matters most!
EDIT: Yay.... another over-tuned boss... are all the bosses like this, or something? I was having my usual good time in the Jungle, it feels rather close to the same challenge as vanilla......UNTIL I ran into the Bee Queen. I noticed this with EoW and even the EoC, it seems like the bosses are tuned just a little too high. The mobs near the bosses are about the same as vanilla, so they appear to be balanced decently, but man the bosses...
Not everybody is an Expert player. I'd say Queen Bee needs to lose about 10 Damage/Defense and like 20% Health or some-such to bring her in-line with how she is in Vanilla.
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