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Standalone [1.3.4.4] Terraria Leveled RPG mod

Puck

Terrarian
I'm getting the whole CSteamworks.dll or steam_api.dll is missing error so it won't load.

I do own the game and I am logged in. I've reinstalled the game and the mod to no avail. Any advice. It has worked in the past.
 

Sumenora

Plantera
I'm getting the whole CSteamworks.dll or steam_api.dll is missing error so it won't load.

I do own the game and I am logged in. I've reinstalled the game and the mod to no avail. Any advice. It has worked in the past.
are you running on the recent vanilla version and using the standalone version of leveled?...then yea thats the reason the standalone is no longer supported please use our Tmodloader version instead.
 

Puck

Terrarian
I'm getting the whole CSteamworks.dll or steam_api.dll is missing error so it won't load.

I do own the game and I am logged in. I've reinstalled the game and the mod to no avail. Any advice. It has worked in the past.
That would be the reason, thank you.
 

Rayman2626

Terrarian
I recently just had a level 63 character file corrupted, is there anyway to set a level on a new character or am I going to have to play back to where I was up to
 

ロッカイル

Terrarian
Crash Report

Mods implying in a crash: Unleveled + Luiafk.
How to:
  1. Use the Improved Dummy from Luiafk mod;
  2. Go to Unleveled's Settings;
  3. Change the enemy's health bar style to KH2;
  4. Hit the Improved Dummy;
  5. If you Terraria didn't crash try again until it crashes, sometimes weird boxes will appear instead of crashing.
Conclusion: I think this is happening because the KH2 style is too "flexible" with enemies health bar, its size tries to adapt with the enemies health "pool" and the Improved Dummy have so much health that when the mod tries to adapt the size it crashes. The Super Dummy from Fargo's Mutant Mod have a super sized health with this style too, but it didn't crashed when I was experimenting.
 

NocTurtleBOI

Terrarian
I can't find any useful information about this mod. Hidden abilities, regular abilities, which stats affect stats from other mods. I looked on the wiki but I found nothing. Where is the place I can find information like that?
 

Chisaki

Retinazer
Hi, I want to have the KH2 UI on my playthrough but whenever I type "/unleveled" in the chat the game crashes?

here's a thing from the runtime error.txt

Code:
Begin cannot be called again until End has been successfully called.
  at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  at Terraria.Main.do_Draw(GameTime gameTime)
  at Terraria.Main.DoDraw(GameTime gameTime)
edit: oops. missed the part in the OP where it mentions it has a new thread. my bad.

update: the version on this thread works but the one on tmodloader crashes when doing the command, using the version from this thread :)
 
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anime fan

Terrarian
I have a question that I'm not sure about: do the abilities exp sharing 1, 2, and so on stack with eachother or no? I just wanna be sure I'm not occupying points so that if I am I can deactivate it
 

Justy311

Terrarian
So, the wiki link on here leads to a dead page and the wiki page that google finds seems outdated or something (states Agility not Dexterity is for Ranged damage). I was looking to find a little more information on the skills and such to see if it's worth just dumping into one stat area or not. Is there an accurate wiki, or a place that shows the abilities you get per level, etc?
 

Wintar

Duke Fishron
When using the Unleveled mod on both Singleplayer and Multiplayer, it will occasionally crash when using /unleveled to open the menu. Tried with different mods and with no other mods; no difference. It doesn't always crash, though. Here is the error it shows:
 
When using the Unleveled mod on both Singleplayer and Multiplayer, it will occasionally crash when using /unleveled to open the menu. Tried with different mods and with no other mods; no difference. It doesn't always crash, though. Here is the error it shows:
I've have a similar problem
 
When I use crunched large numbers, it only shows up to 99.9K. But when it goes higher than 100K it just overflows to 10K. Please allow it to go over 100K, I recommend to increase the limit up to 999 quintillion then after that it would then use scientific notation. Maybe this is too much to ask, but please just allow it to go over 100K.
 

Nancok

Skeletron Prime
When I use crunched large numbers, it only shows up to 99.9K. But when it goes higher than 100K it just overflows to 10K. Please allow it to go over 100K, I recommend to increase the limit up to 999 quintillion then after that it would then use scientific notation. Maybe this is too much to ask, but please just allow it to go over 100K.
Holy :red:, what are you using to reach that damage?
 
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