hmm....
What do u mean? Steam Multiplayer works for us!Bug: steam multiplayer doesn't work
You do not!Do I have to make a new world? Plus, I see that you can't actually travel between two saves of the games, so i guess guys on a mac are fine (there is no DD2 for mac - FeelsBadMan)
OMG YESSSSSSSS!!!!! DON'T NEED TO KILL THE CELESTIAL TOWERZ AGAIN!!!! (Sorry for the caps, that's how freaking excited I am!!)You do not!
That's very nice man! Glad you don't have to go through all of that pain!OMG YESSSSSSSS!!!!! DON'T NEED TO KILL THE CELESTIAL TOWERZ AGAIN!!!! (Sorry for the caps, that's how freaking excited I am!!)
Yeah, it's been confirmed as intentional. I was disappointed. The event is pretty grindy IMHO, I wouldn't have minded a buff.I don't know if this is a bug, oversight, or intentional, but I have a few banners now for the various enemies in the Etherian army. I have posted them in order to get double damage and enhanced defense against them, but when I check the "banner" buff icon, it does not list them...
Is this in the code and not showing / not working, or is it intentional?
What's the use of even having them in the game, if that's the case? Without them, you lose a reason for grinding in the first place, and there's no way to quickly eliminate their represented enemies in order to increase your damage focus on larger enemies which you CANNOT slow down (like the ogre). I can rarely get past Wave 4 (and die next wave, regardless) thanks to the unstoppable enemies and constant restricted-player difficulty. I have a trap-field (above and below) consisting of spiky ball traps, flamethrowers, and spears (above and below, as the ceiling and floor) stretching from portal to portal! What else can I possibly do?Yeah, it's been confirmed as intentional. I was disappointed. The event is pretty grindy IMHO, I wouldn't have minded a buff.
If you have a good kick in your hand, forest of traps will only make it harder.
What's the use of even having them in the game, if that's the case? Without them, you lose a reason for grinding in the first place, and there's no way to quickly eliminate their represented enemies in order to increase your damage focus on larger enemies which you CANNOT slow down (like the ogre). I can rarely get past Wave 4 (and die next wave, regardless) thanks to the unstoppable enemies and constant restricted-player difficulty. I have a trap-field (above and below) consisting of spiky ball traps, flamethrowers, and spears (above and below, as the ceiling and floor) stretching from portal to portal! What else can I possibly do?
I agree with whoever posted previously about this whole "event" feeling too disjointed and rigid from traditional Terraria open-world and open-creation gameplay. If this was supposed to be some kind of test for the other Terraria game, then why don't they let people download a test build of that game and try it instead?
Banners used to even give no effects at all and were just for vanity purposes, I like this addition, because the victory is not depending on placing down a decoration.What's the use of even having them in the game, if that's the case? Without them, you lose a reason for grinding in the first place, and there's no way to quickly eliminate their represented enemies in order to increase your damage focus on larger enemies which you CANNOT slow down (like the ogre).
have you tried actually using the higher tier sentries? Those have become my key to victory.I can rarely get past Wave 4 (and die next wave, regardless) thanks to the unstoppable enemies and constant restricted-player difficulty. I have a trap-field (above and below) consisting of spiky ball traps, flamethrowers, and spears (above and below, as the ceiling and floor) stretching from portal to portal! What else can I possibly do?
Because T:OW is not ready for a test release in that time, and if it was, it's been promised not to release a test/beta version.I agree with whoever posted previously about this whole "event" feeling too disjointed and rigid from traditional Terraria open-world and open-creation gameplay. If this was supposed to be some kind of test for the other Terraria game, then why don't they let people download a test build of that game and try it instead?
What's the use of even having them in the game, if that's the case?
There's nothing like hanging a banner to honor your victory over enemy force.Banners were originally (and for almost two years) just a decorative item, and nothing else. The banner buff feature was added later.
I know that I and several other members of the team would have rather seen the banners included (even without having the banner buff) than being scrapped entirely. I've always been very into collecting monster banners, and it was one of my favorite features of 1.2. The alternative (no banners at all), seemed much worse, and so we decided to keep them, and I'm glad for it.
What are you talking about a "kick"? Terraria characters don't kick anythingIf you have a good kick in your hand, forest of traps will only make it harder.
The LIZAHRD spiky balls slow them down, hit multiple times, and do more than a couple points of damage per hit. The entire reason I had to set up that trap corridor is because there is no way to get enough DPS on them, and since I can't build any lava pits or traps to even try to control the mobs like I can anywhere else in Terraria, there is no other way to damage them enough to even hope to survive a single pre-Moonlord Hardmode wave!On my expert pre-moonlord world spike balls do 1-3 damage to even basic event enemies, and only block my own hits.
Try a run or two with no traps, maybe it will let you kill mobs quicker.
That's B.S.Even if it is a test run for T:OW's tower defense, they won't give us anything more than spoilers.
It's all abaut 'will be done, when will be done' policy.
...and I had no use for them until they did buff you against certain enemy types. Exclusion of a now-the-norm feature is not welcomed.Banners used to even give no effects at all and were just for vanity purposes, I like this addition, because the victory is not depending on placing down a decoration.
How can I get better ones? I have already wasted too much in-game money just trying to figure out a half-decent defense against the first couple of waves, and the medal or so that drops after a couple of waves means I have practically no spending power unless I waste hours and hours (and tons of gold) in order to maybe get a single medal now and then? I have over 2100 hours logged in this game, because I enjoyed playing it up until this "event". I have to grind for 100 medals (ostensibly wasting tons of in-game Platinum coins), just so I can get a whole other medal or two every now and then? I didn't buy this game to have any type of forced grind...have you tried actually using the higher tier sentries? Those have become my key to victory.
I see it as a gameplay imbalance, severe change to the overall game style, and herding of players into a specific play style which includes almost nothing of what made the rest of Terraria such a hit. Once I have enough medals for that storage vault, I'm done... if I even care to continue at this point.Because T:OW is not ready for a test release in that time, and if it was, it's been promised not to release a test/beta version.
Therefore, It's very unlikely that they've made a crossover with the only reason to just use it as a 'testmode' to try out for Otherworld, I more see it as a 'win-win situation'.
I didn't buy this game to have any type of forced grind...