NewRaven
Terrarian
I'm a bit torn here... I like the new items, I like the mechanics of the new event overall and as a fan and owner of this game since mid 2011, I honestly love you guys for your on-going support and any new content you offer! However, I have to agree with @wrr377 a bit. This event, while fun, feels fairly "disconnected" from the rest of the game. It's great to try and bring up new mechanics, but scrapping the old gameplay-mechanics of your own game... well, maybe not so much. DD2 seems to include the dryad fine without changing how the game plays. She just integrates well in the core gameplay and enhances it. This is, what I would consider "a great crossover". Terraria instead... well, it feels like a different gamemode within the game. I would like to have a bit more terraria feel to the new event, but without taking too much from the new mechanics. While it's not perfect and probably would need some balancing tweaks here and there, my suggestions would be:
- let the flat place requirement in place. Having to build something in a specific way to led something happen isn't a new thing to terraria, housing works kind of the same, so its not out of place. And it's the best way to start such an tower defense event for sure...
- but: I wouldn't disallow building as soon as the event starts. Its a core part of the game. You can build stuff, you can find different ways to deal with things, you can solve such situations with being a good gamer with great reflexes, with being a wise gamer and good preparations or by being creative. Or mix all of that. Your choice. This is essentially the heart of this game and it should never be taken out of it, no matter what event or whatever. And if someone is able to build an arena while protecting that crystal and fight tons of bad guys during the event, he or she probably deserves to use it. Just build in checks that there aren't any npcs allowed withing a range of the crystal and the player isn't allowed to run too far away from it and most evil exploit mechanics shouldn't be a problem anymore.
- banners? I don't care that much for them, however, I think, gameplay mechanics, even if they weren't "always there", should be consistent and reliable. So I would either remove that buff/debuff for all banners, or add it here
Just my 2 cents
- let the flat place requirement in place. Having to build something in a specific way to led something happen isn't a new thing to terraria, housing works kind of the same, so its not out of place. And it's the best way to start such an tower defense event for sure...
- but: I wouldn't disallow building as soon as the event starts. Its a core part of the game. You can build stuff, you can find different ways to deal with things, you can solve such situations with being a good gamer with great reflexes, with being a wise gamer and good preparations or by being creative. Or mix all of that. Your choice. This is essentially the heart of this game and it should never be taken out of it, no matter what event or whatever. And if someone is able to build an arena while protecting that crystal and fight tons of bad guys during the event, he or she probably deserves to use it. Just build in checks that there aren't any npcs allowed withing a range of the crystal and the player isn't allowed to run too far away from it and most evil exploit mechanics shouldn't be a problem anymore.
- banners? I don't care that much for them, however, I think, gameplay mechanics, even if they weren't "always there", should be consistent and reliable. So I would either remove that buff/debuff for all banners, or add it here
Just my 2 cents