It's possible the devs don't want all these functions rolled into one, though you'll get no argument from me that flower boots should be rolled into something else as an upgrade.
@Cenx@Loki I just thought of something about the balance between the pre-hardmode and hardmode until the post-lunar. I thought that pre-hardmode was lwft out in the game as you progressed.
Post-lunar weapons are so op but all the enemies are so weak after you finished the game. I just want to share this since 1.3.5 is not yet been released.
What if after you killed the Plantera, all pre-plantera enemies even the boss will be guaranteed a buff or increased in stat. For example, slimes from 100hp to 1000hp added with more damage? It can be also applied with expert mode but more difficulty.
I just wanna help them bro!
Plus I have a bit of a overactive imagination, so I have plenty of ideas...
[doublepost=1491109774,1491109669][/doublepost]
I just wanna help them bro!
Plus I have a bit of a overactive imagination, so I have plenty of ideas...
[doublepost=1491109774,1491109669][/doublepost]
ooh where did u find that profile pic? and what is that thing in the pic?
1.3.4, is now live! This update opens the portal between Terraria and Etheria, bringing the Dungeon Defenders 2 cross over content, including a new NPC, enemies, weapons, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals created with community suggestions and feedback. You can check out the for a complete list of additions and new features. Side note: you do NOT need to make a new world to access any of this content!
Features
- Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)
New Items
Four new sentry summons, each of which has three tiers of potency
Ten new weapons
Eight new armor sets
Five new accessories
Two new pets
One new light pet
Three new boss masks and trophies
Two new decorate furniture items
One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
A brand new currency which can be spent with the Tavernkeep for much of the above
New Enemies
Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
Two new invasion style mini-bosses
One new boss
Other
One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
Over 200 new sound effects inspired and adapted from Dungeon Defenders 2
Changes
The way Sentry Summons function has been changed somewhat.
Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
Some of the 1.3.4 content can increase this limit
Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
2. Open the config file with a basic text editing program, such as Notepad.
3. The 12th field in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file. See this thread for more details!
It no longer rains in the space biome.
The Halloween event now ends on November 1st
Bug Fixes
Fix for AMD Graphics Card related issue involving Living Flame Dye.
Fixed edges of screen getting inverted colors during a blizzard
Fixed a notorious animation bug involving belt accessories
1.3.4.1 Hotfix
Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer
Fixed Eternia crystals using their internal name Elder Crystals
Fixed Striking Moment buff's tooltip
Fixed Tavernkeep not reacting to the King Statue
Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
Fixed an exploit
Fixed certain new weapons staying in use during the player's death
Fixed silent crash when trying to place defenses in dedicated servers
Fixed silent crash when using Last Prism in multiplayer
1.3.4.2 Hotfix
Added experimental feature: texture pack support! Please check out this thread for more details!
Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
Fixed town npcs potentially disappearing if you load a map using a non-english language
Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
Fixed Drill Containment Unit being usable during creative shock
Fixed unconscious Tavernkeep & sleeping Angler not showing up on the lifeform analyzer
Fixed tavernkeep accidentally spawning in water
Fixed Stardust Armor's excess lighting brightness
Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
Fixed numerous input issues
Fixed item linking in chat!
Fixed Stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
The cross over collaboration with our new friends at Trendy Entertainment has been an incredible experience. After months of working with such a passionate team, it is amazing to see the end results in both games! We'd like to thank them for their hard work and just being generally great people to work with You can learn more about Dungeon Defenders II by visiting their Steam Page. And for a complete list of the content added to Dungeon Defenders II, visit their announcement post.
can u add storyline and new weapons to terraria 2? if u need ideas, just ask me! (note to all other users: I know they are working on it already, but I want to help them develop it!)
Aaron
can u add storyline and new weapons to terraria 2? if u need ideas, just ask me! (note to all other users: I know they are working on it already, but I want to help them develop it!)
Aaron
can u add storyline and new weapons to terraria 2? if u need ideas, just ask me! (note to all other users: I know they are working on it already, but I want to help them develop it!)
Aaron
We have a dedicated section on the Forum where you can share your ideas: https://forums.terraria.org/index.php?forums/player-suggestions.13/ You may make Threads there to share your ideas. This Thread is not the place for it. As I said before, Thread Posts must be related to the Thread topic.
If you have questions about this you can PM myself or any Moderator. Please only post on this Thread if it's related to the 1.3.4 update. Suggestions belong in the Suggestions Subforum. Any further off topic discussion on this Thread may result in warning points. This will be the final verbal warning.
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