YellowAfterlife
Official Terrarian
Можно - при открытии программы, в ней уже загружен новый\пустой игрок.Может мне создать нового игрока в Terrasavr?
You can - upon opening the program, a new\empty player is already loaded in it.
Можно - при открытии программы, в ней уже загружен новый\пустой игрок.Может мне создать нового игрока в Terrasavr?
where do you put the ini fike? i put it in the plugins folder and set the sniper's damage to 99999999999999999. but in-game, it's only doing around 1000.Alas, the only information stored is what item it is (ID), how much there is (quantity), and the prefix.
However, that can be done via plugins, and I've made a plugin for TerraPatcher.
So you would run the program to patch Terraria.exe with plugin support (you probably want to untick everything but "plugin support" and clear the "persistent buff" list), then you would drop the plugin source file,
https://gist.github.com/YellowAfterlife/1edaa4060191823ee366 (click "View Raw" and save-as)
to the Terraria/Plugins (TerrariaPatcher should make that directory)
and then you can make a "ItemConf.ini" (if you don't, a empty one will be made on game start) and add stuff like this to it
(426 is Breaker Blade' item ID, you can find them on wiki or Terranion)Code:[item426] name=Breaker Blade Plus damage=78 usetime=20 scale=1.3 knockback=12
About your itemconfig plugin, can you tell me how to do everything again? i have itemconfig.cs in my plugins folder from Tpatcher, then i put the code that you demonstrated into a file that i created named itemconf.ini. i tried itemconf and itemconfig.ini while renaming it to see if it would work. pls help me.Does anything change if you use the flash version?
Quite possibly. The catch is that I currently have to make a slightly different version of Terrasavr for each mod of interest because it is not adapted to allow for mod-specific variations in file format and UI.
Also it's a bit of a gamble - for example, I have spent a handful of time making a version of the editor for tAPI but it only has a tiny fraction of popularity of the main version.
But beyond everything else first it's best to wait for N Terraria to update to 1.3 so that I won't have to go through the trouble of figuring out major format changes.
Until then you could make a "courier" character, which you would load with items and then drop them off in some chest for your main character to pick up.
Make sure that you enable the "show file name extension" thing in Explorer, or else you might be making text files rather than cs/ini files. It's set like this on Windows 10:About your itemconfig plugin, can you tell me how to do everything again? i have itemconfig.cs in my plugins folder from Tpatcher, then i put the code that you demonstrated into a file that i created named itemconf.ini. i tried itemconf and itemconfig.ini while renaming it to see if it would work. pls help me.
Make sure that you enable the "show file name extension" thing in Explorer, or else you might be making text files rather than cs/ini files. It's set like this on Windows 10:
View attachment 175843
IIRC it's in "Options" menu on older versions.
I'd seriously suggest looking around to see if anyone made any better mod of this kind though - it've been, like, 2 years. That's enough time for anyone remotely competent in C# programming language (we're talking Computer Science student level here) to do something better - mine was made in one evening, hence why it's that unintuitive.
The stuff from gist.github goes into an "ItemConf.cs" file.well. but im only 1 step away. hopefully. which code into the ini file? the code from the website or the code you said? what is the code on the web for?
So here is my result. its better to show you.The stuff from gist.github goes into an "ItemConf.cs" file.
The stuff from the post (Item426 and all) goes into a "ItemConf.ini" file.
Both go into the "plugins" directory inside the game directory when TerraPatcher is installed.
I'd suggest to set "scale" on the weapon of interest to something big (like 4) so that you can clearly see that the plugin was loaded after all.
Ah, that would mean that the plugin no longer works because something was changed about how Terraria handles things on it's side (items don't have name attributes now..?). Not sure what's up with Events.cs though, it's not used by the plugin.
I intend to keep updating Terrasavr for as long as time permits and it is viable to do so.How long do you plan to keep this updated? Inventory editor
btw i got the itemConf.ini to work, for 1, the name is ItemConfig.ini and the ini goes in the directory of terraria; not terraria/plugins. that's why it crashed. also, the plugin itself comes from terraria patcher. no need to get to the website.I intend to keep updating Terrasavr for as long as time permits and it is viable to do so.
Aside of 1.3.0 (which made major changes to save file format) and the recent update (which broke the method that I was originally using to get item names/stats), nowadays updates don't change all too much aside of adding new content, so I'm generally able to update Terrasavr during the nearest weekend following the update. Hopefully that tendency will continue.
1.3.1 using 5th cloth style with male doesnt work. it saves as a female
can you do projectile confignot at all possible with a save editor. when tccl updates you could change the sprite, or when tmod is finished you could make one
I would like to make projectile friendly/hostile for fun xDcan you do projectile config
Alas, the only information stored is what item it is (ID), how much there is (quantity), and the prefix.
However, that can be done via plugins, and I've made a plugin for TerraPatcher.
So you would run the program to patch Terraria.exe with plugin support (you probably want to untick everything but "plugin support" and clear the "persistent buff" list), then you would drop the plugin source file,
https://gist.github.com/YellowAfterlife/1edaa4060191823ee366 (click "View Raw" and save-as)
to the Terraria/Plugins (TerrariaPatcher should make that directory)
and then you can make a "ItemConf.ini" (if you don't, a empty one will be made on game start) and add stuff like this to it
(426 is Breaker Blade' item ID, you can find them on wiki or Terranion)Code:[item426] name=Breaker Blade Plus damage=78 usetime=20 scale=1.3 knockback=12