And does this mean we'll face a similar creature?wOAH!! That looks awesome! A dragon skeleton sitting in a lakebed... Geez, wonder how it got there... (shivers)
Keep up the great work as always! And I've checked it over, no sneaky extra spoilers left in there... Unless that cavern with the bone fossil is a new generated structure?
Probably not. As far as we know this update is mostly visual. No real reason for them to bust out a full new enemy/boss.And does this mean we'll face a similar creature?
Granted, the only biome that has varying-colored trees is the Hallow, so... it's reasonable that they're all the same color.That looks awesome! I just feel like the trees in the background should have more than a single color.
I just mean that theres no shading or anything on them and it looks really strange. They should have some slight variation in color.Granted, the only biome that has varying-colored trees is the Hallow, so... it's reasonable that they're all the same color.
Also sorry this comment is really late
Oh. Well, still. It's a little bit hard to add shading to such small objects in the distance, like the tiny patches of red pixels that are the tufts of leaves.I just mean that theres no shading or anything on them and it looks really strange. They should have some slight variation in color.
bone blocks from the bone wandWow it's super cool.
(P.S what is the white blocks that the character is standing on?)
A shame... definitely would've liked see that in my existing worlds.The background is selected at world gen, and applies to the entire world from that point on. So these backgrounds won't be visible on old worlds (which only display 1 background per biome from the set options anyway).