NPCs & Enemies 1.3 Dryaid Features

Willmuske32000

Skeletron Prime
You know how the Dryaid is all about Nature, Well what if she had differen't styles depending on which biome or time she's in?
here are some examples.

Forest: Green Clothes And Hair. Sells grass seeds and other items
Hallow: Blue hair and clothes. Sells hallowed seeds and other items
corruption: Purple hair and clothes. sells corrupted seeds and other items
Hell: Black Hair and clothes. sells obsidian potions for 20 gold and other items
Floating island: Silver hair and clothes. sells shine potions for 5 gold and other items
Dessert: Gold hair and clothes. sells cactus blocks for 10 silver and 5 copper and other items
Ocean: blueish greenish hair and clothes. sells anykind of fish for 90 silver and other items
Crimson: Red hair and clothes. sells Crimson seeds and other items
Jungle: Orange hair and clothes. Sells jungle grass seeds and other items
Jungle Temple: Brown hair and clothes. no special sail but the other items are there still

Hope you like it?
 
Pretty interesting idea. However, isn't the dryad supposed to be a forest-orientated nature spirit? I feel like as if that's the whole meaning of the drayd -- to make it change depending on which biome she's in seems to go against everything the dryad is supposed to represent: the Purity of the natural forest.
 
Well, npc's refuse to live in corrupted and crimson areas, so count those two out. A good thing too, since a delicate one-with-nature dryad has no place there.
Dryads are tree spirits, so she also has no business in walking around on sand or ash. Sure, the game allows it, but I don't think she should be selling any special items in an area where she's very out of her element. :)
 
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