Sheer Expanse
Official Terrarian
I have a mess of general feedback to give -- but, a lot of it isn't directly 1.3 related. I just made my account about a week ago and I've been collecting feedback from friends who have played with me since 1.3 came out. Anyway! Here goes:
- Now that Spectre Bars are a separate thing it would be nice to see them made with Hallowed Bars instead of Chlorophyte Bars. Late hardmode (pre Lunar events, of course!) is kind of over-dependent on Chlorophyte, what with it being used for five armor sets (Chlorophyte itself, Shroomite, Turtle, Beetle and Spectre). In contrast Hallowed Bars are only useful for summoning the Pumpkin Moon (or getting cash) by that point.
- It would be really awesome for there to be a dedicated Jungle solution for the Clentaminator that actually spreads mud. I am aware that the Green Solution adds Jungle Grass to mud, so alternatively the Dark Blue solution could aggressively spread mud and it could be a two-step process.
- Mana Crystals are a bit too cheap; the old value of 5 stars felt better. When starting a new game with friends I noticed I had reached 200 mana before fighting the Eye of Cthulhu without intentionally looking for fallen stars. If it's supposed to be very easy to get maximum base mana, then that's fine.
- 1.3.0.1 buffed many older 1.1 items to balance them with the 1.2 items. In particular, hardmode ore swords and the Light Discs were buffed. However this leads to the ore spears (and to a lesser extent the repeaters) feeling very inadequate in comparison, as well as certain specific items like the Cursed Flames and the Crystal Storm spells.
- Sell values of many items, especially armor pieces, have been inconsistent for a long time. In particular helmets tend to be worth more than chestplates or leggings despite being made of less material.
- In my opinion, the Solar set's double tap dash is far too easy to trigger, to the point where I need to take off a piece of my armor when I'm building. Could a "frame window for double tap" setting be added to Config.json ?
- When on a minecart and passing through water, the Stopwatch doesn't display the proper speed reduction. ( I searched through PC bug reports and couldn't find anything on underwater minecarts, though. )
- The Baby Skeletron Head glitches out with almost any advanced or animated dye. ( This is definitely just another instance of the known bug of animated dyes behaving strangely. )
- Dropped items should be saved alongside the world. This would avoid the unfortunate mediumcore occurrence of having the game crash while your main set of equipment is sitting on the ground.
- Wyverns, due to the totally random nature of their spawning, are able to cause you to say both "why are there so many Wyverns when I'm trying to build my sky castle" and "why do I need to wait 40 minutes just to get one pair of wings". The frustration regarding their spawn rate, whether high or low, could be alleviated by making them summonable minibosses.
- An option to make platform-stairs work as they do in the classic Castlevania games would be much appreciated. That is, instead of walking up stairs by default, you have to hold W (or whatever you have bound to "up") when you pass by them. I suggest this because holding S (or "down") to not walk up the stairs isn't an option when you're standing on a platform -- you'll fall through.
- With all the new and varied types of wings available throughout Hardmode, the old-fashioned Angel and Demon Wings are pretty weak for how many souls you have to pump into them.
- The Lunar Pickaxes are really effective as improvised melee weapons, with extreme swing speed and high damage. I'm sure this was intended, but the swing speed is obnoxiously high in my opinion.
- The fact that Hallowed/Corrupt/Crimson vines spread their respective biomes is quite annoying when trying to create horizontal mineshafts to contain biomes.
- Nettle Burst has always seemed to be a very weak spell for the point in the game that you get it. It does little more damage than the Wasp Gun, but it isn't firing swarms of multi-hitting homing projectiles.
- The Guide is practically useless after you start hardmode. His only two hardmode tips that I can remember are "Smash demon altars in corrupt areas to acquire new powerful ores!" and "You can collect Souls of Light and Night from places of extreme light or dark!". I think it would be nice to be able to play hardmode without an external wiki and/or walkthrough.
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