After Playing through Expert mode, the things I really don't like is the astronomical damage end game enemies do, even with the solar armor, I still get hit for 16 damage from a slime. A SLIME. But the pillars are insane to try and defeat, especially the solar pillar. I don't want to try hardcore expert mode because I don't think it's possible, and would just end up being rage inducing.
The sroller, at least to me, is completely op. The fact that it doesn't just block attacks from damaging it, but rebounds them to damage the player, while it's flying at you to drop on top of your head, I really find that to be unfair. There are very few (one? the star wrath?) end game swords that don't have some kind of beam effect that the sroller can rebound at you, and I don't really like getting hit for 360 damage from my own meowmere. That really makes me rage at this game. But it doesn't just stop there, the solar enemies have such high knockback resistance that you get surrounded quickly. You can't fly away because the crawltipedes are floating over head waiting to do 200+ damage every half second. Selenians can charge you without getting stopped, and do over 100 damage, corties fly through blocks and do over 100 damage (all with the solar armor mind you). I understand it's supposed to be difficult and challenging, but I'm finding that the most efficient way to beat the solar pillar is to hang close the edge of it's influence, have a few enemies spawn, kill them, wait to heal, repeat. And that isn't fun to me, just "grindy". I would like it better it they were affected (effected?) by knockback more, AND THAT STUPID ATTACK REFLECTION from the sroller was nerfed to half damage or completely removed.
This is really the only problem I have with the 1.3 update. I love the new biomes (although they are really common) and the challenges they bring. I find all the end game sets to be really cool, each one of them having some really cool set buffs. The minecarts are so useful for getting around the world cheaper than hooking up teleporters. I love the dynamics fishing and the new potions from fish.
The expert mode items are really cool, although the last few are underwhelming. I mean, you finally beat the moon lord, which a task in it of itself is momentous, but you open up the treasure bag and you get... an item that has greater limitation than a potion? The gravitation potion at least allows you to change gravity in mid air, instead of having to stand on some surface. The moon lord drops the best loot in the game, but the gravity globe is a real let down, cause I can just go farm up a bunch of gravitation potions and get the same effect without taking up an accessory slot. The shiny stone is useful but it only applies when completely still (unlike what the tool tip says), which isn't useful if you can't run away completely. The spore sack? I didn't even try it because it didn't look good enough to replace other accessories.
Things that would have been really cool to have as drops from the last three bosses would be things like, a drop from plantera that spawns those hungry eater things from it's second mode, and get a few of those. Or, have something that increases life regen while when close to light, like a plant. Or add a hp buff, like 50-100 more hp while using that item. I haven't really thought about what the golem could drop, maybe something that allows you to do a explosion when you hit the ground after a jump. For the moon lord, I would have loved an item at combined with wings, or was just a separate accessory that allowed unlimited flight with wings. Or something like an item that boosts all stats by 20% (you've beaten the game, you should be the most powerful thing in the land).
But at the end of the day, it's the game that I've logged the most hours on in the past year, so thank you for continuing to put out awesome content. I'm looking forward to terraria otherworld and 2 and whatever the devs can cook up for the next patch!