Standalone [1.3] tModLoader - A Modding API

Halo_

Terrarian
for some reason it gives me this, what have I done?!

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Unable to create the graphics device. ---> Microsoft.Xna.Framework.Graphics.DeviceLostException: Exception of type 'Microsoft.Xna.Framework.Graphics.DeviceLostException' was thrown.
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter adapter, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.GameWindowScreenDeviceNameChanged(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnScreenDeviceNameChanged()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_ScreenChanged(Object sender, EventArgs e)
at Microsoft.Xna.Framework.WindowsGameForm.OnScreenChanged()
at Microsoft.Xna.Framework.WindowsGameForm.UpdateScreen()
at Microsoft.Xna.Framework.WindowsGameForm.Form_LocationChanged(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnLocationChanged(EventArgs e)
at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at System.Windows.Forms.Control.UpdateBounds()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at Microsoft.Xna.Framework.WindowsGameForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Terraria
Assembly Version: 1.3.5.1
Win32 Version: n/a
CodeBase: file:///C:/Users/Richard/Desktop/Terrariamods.exe
----------------------------------------
ReLogic
Assembly Version: 1.0.0.0
Win32 Version: n/a
CodeBase: file:///C:/Users/Richard/Desktop/Terrariamods.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.Xna.Framework.Game
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Game/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Game.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
Microsoft.Xna.Framework.Graphics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.Xna.Framework.Xact
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Xact/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Xact.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: n/a
CodeBase: file:///C:/Users/Richard/Desktop/Terrariamods.exe
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.Xna.Framework.Input.Touch
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Xna.Framework.Input.Touch/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Input.Touch.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Steamworks.NET
Assembly Version: 9.1.0.0
Win32 Version: n/a
CodeBase: file:///C:/Users/Richard/Desktop/Terrariamods.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Jofairden

Duke Fishron
tModLoader
???I have no idea what that is???
The answer is still good enough.
I would like to trade with the parent mod of slime biome. worldgen for textures.
(A big reason why I made slime biome is because I liked crystalium, and wanted my own biome mod)
(I am also trying to say that the world gen of crystalium is the most buggy and unstable ever)
We have a discord server, Discord is a chat and voice chat app where you can talk with other people.
The link to the server is here: https://www.tmodloader.net/discord
 

kowalskiy

Terrarian
One question, I have not found any way to set the modloader folder anywhere else than on default route. Thing is I would like to change it to drive D instead of C (its a small capacity SSD and would like to keep it as clean as possible). I searched on the wiki and forums but didn't find anything (or maybe found it but didn't know to recognize it).

Thanks in advance and Cheers for the great work!
 

jopojelly

Retinazer
tModLoader
One question, I have not found any way to set the modloader folder anywhere else than on default route. Thing is I would like to change it to drive D instead of C (its a small capacity SSD and would like to keep it as clean as possible). I searched on the wiki and forums but didn't find anything (or maybe found it but didn't know to recognize it).

Thanks in advance and Cheers for the great work!
You do that via Steam. After that, you need to read the readme.txt and do that manual install into that new folder that you moved your Terraria install to. (It's just copy and paste the files from the zip into that folder.)
 

kowalskiy

Terrarian
You do that via Steam. After that, you need to read the readme.txt and do that manual install into that new folder that you moved your Terraria install to. (It's just copy and paste the files from the zip into that folder.)

I reinstalled terraria just in case. It's located in "D:\Steam\steamapps\common\Terraria". After this I extract the contents of the zip file and so far so good.
But the folder where mods are stored keeps happening in "C:\Users\myself\Documents\My Games\Terraria\ModLoader\Mods" and this last one is the folder that I would like to move to D:, for instance, "D:\ModLoader\Mods"

Not sure if that is what you meant but I hope I explained myself better now.
 

jopojelly

Retinazer
tModLoader
I reinstalled terraria just in case. It's located in "D:\Steam\steamapps\common\Terraria". After this I extract the contents of the zip file and so far so good.
But the folder where mods are stored keeps happening in "C:\Users\myself\Documents\My Games\Terraria\ModLoader\Mods" and this last one is the folder that I would like to move to D:, for instance, "D:\ModLoader\Mods"

Not sure if that is what you meant but I hope I explained myself better now.
ok, you want to move the saves. You can launch the exe with `-tmlsavedirectory "D:\ModLoader"` command line arguments if you want to make a shortcut or a bat file.

blushiemagic/tModLoader
 

Kreslavskiy

Terrarian
I cant even download it, when i start the download, it starts downloading normally, but in about 5 minutes it will start saying that the download will take two hours, then it just stops downloading. It doesnt get canceled, it just stops at 3.2 Mbs and says downloading 0.0 bytes/sec. So i wait a few more minutes and then the download gets cancled saying network error, then forbidden, with no option to retry the download. And at one point the title of the download was this,
f0979102-860a-11e8-9377-3436e6e52791.xml
Any idea what i should do?
 

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jopojelly

Retinazer
tModLoader
I cant even download it, when i start the download, it starts downloading normally, but in about 5 minutes it will start saying that the download will take two hours, then it just stops downloading. It doesnt get canceled, it just stops at 3.2 Mbs and says downloading 0.0 bytes/sec. So i wait a few more minutes and then the download gets cancled saying network error, then forbidden, with no option to retry the download. And at one point the title of the download was this,
f0979102-860a-11e8-9377-3436e6e52791.xml
Any idea what i should do?
You probably live in a country that doesn't like Github, or some other issue.

Here is an alternate link: https://cdn.discordapp.com/attachme...880188088320/tModLoader.Windows.v0.10.1.5.zip
 

[REDACTED}

Terrarian
Hello there! It appears than whenever I'm trying to create a world, the game crashes on me! Here's the report!
Capture.PNG

Please help me ASAP! Thanks!
 
Hey, uhh after I downloaded Tmodloader, I tried to open vanilla Terraria through the file in the steam folder but it said "Error - Please launch the game from your steam client." but when I did, it opened the modded version. help me I am confusion.
 

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absoluteZero

Terrarian
um. it broke. i just now downloaded an update for thorium mod and it broke my modpack cuz apparently it clashed with luiafk. i tried reloading the mods without thorium and while doing so spirit mod decided it doesnt want to work. it suddenly had problems loading cuz it was made for a previous ver of tmodloader (0.10.1.4) even tho it worked just fine until today (in 0.10.1.5). help. plz.
 
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