Standalone [1.3] tModLoader - A Modding API

example mod?you mean its complete source of mod?good.i thunk its just another tmod file.now i can make realy beautifull weapons.not just that pixells
[DOUBLEPOST=1440349602,1440349431][/DOUBLEPOST]i need just learn more about that.can i found in documentation link all variations of stats all stuff or i need made it by myself?
 
example mod?you mean its complete source of mod?good.i thunk its just another tmod file.now i can make realy beautifull weapons.not just that pixells
[DOUBLEPOST=1440349602,1440349431][/DOUBLEPOST]i need just learn more about that.can i found in documentation link all variations of stats all stuff or i need made it by myself?
You'll need to decompile Terraria's source and get familiar with it. Everything you can modify is in there.
I think we can't put it up for you here, but it's on github, too.
 
[DOUBLEPOST=1440349602,1440349431][/DOUBLEPOST]i need just learn more about that.can i found in documentation link all variations of stats all stuff or i need made it by myself?
The documentation includes everything that blue magic has already put in the API (I think it also includes the upcoming features he has completed, but I'm not positive). If something isn't their, you can either wait... Or try to do it yourself, which isn't really recommended - especially if you are new to C# or even just modding. Most of the methods are overridable, allowing you to add your own functionality, and the true GitHub source is also very helpful for this (In my opinion, looking at the source is much more helpful then ANY documentation...).

One thing I recommend for sure is learning C# (And this goes for everyone). Modding something is not how you learn, despite how many people think like this (I even saw a book which taught Java through Minecraft modding, which is really pointless for people, and doesn't even help). Sure, you may learn some things, but it just becomes a pain when people ask the simple questions, when people expect a higher understanding of the language. Again, not directed at you, but at EVERYBODY.
 
I can just say: "WAT"
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pXrunWC.png
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Hope new version will be released today or tomorrow because need monsters and bosses for Tremor :D
I'm trying to iron out some bugs I've found then add a cool item to the example mod, so how soon I release it depends on how many problems I run into :P

Also in my time zone it's still morning :)

Just some hours 'till the big update. Hands up!

A little OFF: bluemagic, what do you learn at college? Just curious.
I'm studying computer science right now. Mostly because it's the most fun and the easiest subject for me.

I can just say: "WAT"
ljyWd1n.png

pXrunWC.png
E9e335h.png
OOc2plP.png
Lol, when did this start happening? It looks like something went wrong either with SetDefaults or Main.itemTexture.
 
Just a nice little suggestion if/when you find open time. Update the Git Wiki to contain a full list of Vanilla Item ID's and their associated class name instance

IE: Wood, ItemID.Wood, 9

This will help people who would like to use Vanilla Items in their new crafting recipes a bit.
 
Just a nice little suggestion if/when you find open time. Update the Git Wiki to contain a full list of Vanilla Item ID's and their associated class name instance

IE: Wood, ItemID.Wood, 9

This will help people who would like to use Vanilla Items in their new crafting recipes a bit.
That actually wouldn't be too hard for me to do if it's just the ItemID names.

Lol yes everything is done for the update!!! Now we just need the updated links lol.
I'm still trying to squash some bugs (and update the example mod if the bugs aren't actually bugs). But yeah, it will be pretty soon.
 
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