• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Standalone [1.3] tModLoader - A Modding API

I upgraded to the new version, and am trying to start a new playthrough with my friend, but neither of us can progress making a world when it comes to a certain part. We both have the same modpack, shared through discord. Whenever we try and create a world, it gets a bit laggy but powers through. Then it gets to a point about halfway where it says, "Generating Ruines." Ruines spelled like that intentionally. After it gets to that part in the making, it just stays there and doesn't load. Terraria is still open, the background is moving, and I can move my cursor, but the bar to Generate the "Ruines" doesn't fill. It stays empty. Is there a fix for this? I'm using version 11.4.
 

ozoahameg

Terrarian
I upgraded to the new version, and am trying to start a new playthrough with my friend, but neither of us can progress making a world when it comes to a certain part. We both have the same modpack, shared through discord. Whenever we try and create a world, it gets a bit laggy but powers through. Then it gets to a point about halfway where it says, "Generating Ruines." Ruines spelled like that intentionally. After it gets to that part in the making, it just stays there and doesn't load. Terraria is still open, the background is moving, and I can move my cursor, but the bar to Generate the "Ruines" doesn't fill. It stays empty. Is there a fix for this? I'm using version 11.4.
you have tremor mod?
if its the tremor ruins then yes its buggy thats why i dont play tremor (i stick with Calamity and Fargowiltas for addon mods)
 

personman19

Terrarian
Weird new problem; mine only launches in 32 bit, aka in the background. Unmodded Terraria works fine, but TmodLoader currently breaks it. I normally also run x64 version, but switching files around does nothing. I have the problem where it keeps the client.log.old file, which I can delete to get around that problem, but nothing else works. I've restarted steam, restarted my computer, reinstalled both Terraria and Tmodloader, the newest version, but nothings making any difference. I've also tried running the game in a couple different compatibility modes, and deleting my log folder to try and fix the old client file problem.

Any suggestions?
 

eggshells

Plantera
Weird new problem; mine only launches in 32 bit, aka in the background. Unmodded Terraria works fine, but TmodLoader currently breaks it. I normally also run x64 version, but switching files around does nothing. I have the problem where it keeps the client.log.old file, which I can delete to get around that problem, but nothing else works. I've restarted steam, restarted my computer, reinstalled both Terraria and Tmodloader, the newest version, but nothings making any difference. I've also tried running the game in a couple different compatibility modes, and deleting my log folder to try and fix the old client file problem.

Any suggestions?
TModloader 64 bit is a different installation. Refer to the official 64 bit thread for the download link.
 

Stephen Lynx

Terrarian
On linux I can't install any mods through the mod browser (I could install them by manually downloading the mod and copying them to the mod directory) and I couldn't save games. The whole thing would just not be there when I came back to it. I did ask to put the character in the cloud, if that helps.
 

Gretrut

Terrarian
Hello!

I'm having trouble with Providence!
Of course, I mean the boss from Calamity Mod
When I start to attack him and get 10 seconds after starting the fight, the game crashes and turns off!

Please help!
 

TitusPollo

Terrarian
Hello I just installed Tmodloader v0.11.4 and getting the following error message everytime I try to scroll through new mods in the Mod Browser.


Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Terraria.ModLoader.UI.ModBrowser.UIModDownloadItem.IconDownloadComplete(Object sender, DownloadDataCompletedEventArgs e)
   at System.Net.WebClient.OnDownloadDataCompleted(DownloadDataCompletedEventArgs e)
   at System.Net.WebClient.DownloadDataOperationCompleted(Object arg)
When I click *Continue* the indenting of the mod download button(s) settle in correctly.
 

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DrakeLyon

Golem
Is this not fully compatible with 1.3.5.3? After installation, I'm seeing 1.3.5.2 in the lower left and that really throws off the vibe of the game. Does this downgrade Terraria or something?
 

Firefly Bree

Terrarian
Hi, I followed this guide tModLoader - How to set up your mod using Visual Studio (MVS) to setup VS with Terraria, and I had some confusion about

Right click Mod Sources --> Add --> New Project --> Visual C# --> Windows --> Classic Desktop --> Empty Project

and chose a .net project. Not sure if this was right. I couldn't use a universal window, but my Solution Explorer looks like others. The problem I am having is when I run the program it looks for a main method, and I don't remember needing a main method to start the application. I referenced the Terraria.exe and .dll files. Any ideas would be useful.

Severity Code Description Project File Line Suppression State
Error CS5001 Program does not contain a static 'Main' method suitable for an entry point Bree's Mod C:\Users\Computer\Documents\My Games\Terraria\ModLoader\Bree's Mod\Bree's Mod\CSC 1 Active
 
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