It never said that it was updated to 1.4. Please re-read what it said.I checked the github for new releases and it says tmodloader has been updated for 1.4 on steam, but when I launch tmodloader on steam it says 1.3.5.3. Any reason why?
I checked the github for new releases and it says tmodloader has been updated for 1.4 on steam, but when I launch tmodloader on steam it says 1.3.5.3. Any reason why?
And to clarify what it means by "Terraria 1.4 installations": You can now install tModLoader over Terraria 1.4's files to download tML 1.3. (Forget if this works with Steam, I know it works for GOG since there's no official GOG tML)
Hello guys, my friend is having a problem with one of his worlds. When he tried to load it, the load was successful but once it did load the whole screen except for the UI was a deep purple color. Any subsequent load attempts returned an error. Could a mod be causing this or is it something with the world file?
Bro, it's just 10 dollars.rip theres anti-piracy now
i guess i cannot play modded from now on
Hi there @CST1229, I’m not here to tell you what to do with your own computer. When you’re here at the official forums for Terraria though, we don’t want to hear about you pirating the game. Please see more info here: Important - Policy clarification concerning Piracy and Scam Linksrip theres anti-piracy now
i guess i cannot play modded from now on
If you installed tModLoader via Steam, you simply need to launch Terraria instead of tModLoader. But if you installed with the zip file, open Terraria's install folder and assuming that it wasn't overwritten, you should see both the vanilla and moded .exe files. Rename the moded one to something else and rename the vanilla one to Terraria.exe.I recently downloaded the tmodloader v0.11.7.4 but because of my 2gb ram, I couldnt play any game with mods. I thought about playing vanilla terraria and for some reason, the game crashes when i click single player. I get a glimpse of my characters and the color they originally had was different. I know that you can uninstall tmodloader uaing steams verify game files but sadly, our internet has been dead for months. Is there any other way to revert this problem?
Thats the mistake i made. I overwritten the contents folder which i think is the problemIf you installed tModLoader via Steam, you simply need to launch Terraria instead of tModLoader. But if you installed with the zip file, open Terraria's install folder and assuming that it wasn't overwritten, you should see both the vanilla and moded .exe files. Rename the moded one to something else and rename the vanilla one to Terraria.exe.
If you happen to know someone with the vanilla game, they could give you the files you're missing on a usb drive. Otherwise, you'll need to find a way to get an internet connection. Do you have a mobile with an internet connection? Could you do a USB tether to get internet?Thats the mistake i made. I overwritten the contents folder which i think is the problem
ChangeThe name 'player' does not exist in the current context.
using Terraria.ModLoader;
using Terraria;
using Terraria.Graphics.Shaders;
using Terraria.UI;
using System.IO;
using System.Numerics;
using Microsoft.Xna.Framework;
using System;
namespace ZephyrMod.Projectiles
{
public class ZephyrBarrierBookProjectile : ModProjectile
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("ZephyrBarrierBook"); // By default, capitalization in classnames will add spaces to the display name. You can customize the display name here by uncommenting this line.
}
public override void SetDefaults()
{
projectile.Name = "ZephyrBarrierBook";
projectile.width = 400;
projectile.height = 400;
projectile.aiStyle = 71;
projectile.friendly = true;
projectile.penetrate = 3;
projectile.magic = true;
}
public override void AI()
{
Player p = Main.player[projectile.owner];
double deg = (double)projectile.ai[1];
double rad = deg * (Math.PI / 180);
double dist = 64;
projectile.position.X = player.Center.X - (int)(Math.Cos(rad) * dist) - projectile.width / 2;
projectile.position.Y = player.Center.Y - (int)(Math.Sin(rad) * dist) - projectile.height / 2;
projectile.ai[1] += 1f;
}
}
}
When will Tmodloader be 1.4 compatible
To Al0n37 does have an outdated code. Add "Player player," to and public override void HorizontalWingSpeeds(ref float speed, ref float acceleration) and public override void VerticalWingSpeeds(ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend)c:\Users\AARONCITO\Documents\My Games\Terraria\ModLoader\Mod Sources\noname\Items\LatormWings.cs(10,30) : error CS0115: 'noname.Items.WingsName.Autoload(ref string, ref string, System.Collections.Generic.IList<Terraria.ModLoader.EquipType>)': no se encontró ningún miembro adecuado que invalidar
c:\Users\AARONCITO\Documents\My Games\Terraria\ModLoader\Mod Sources\noname\Items\LatormWings.cs(32,30) : error CS0115: 'noname.Items.WingsName.VerticalWingSpeeds(ref float, ref float, ref float, ref float, ref float)': no se encontró ningún miembro adecuado que invalidar
c:\Users\AARONCITO\Documents\My Games\Terraria\ModLoader\Mod Sources\noname\Items\LatormWings.cs(42,30) : error CS0115: 'noname.Items.WingsName.HorizontalWingSpeeds(ref float, ref float)': no se encontró ningún miembro adecuado que invalidar
(sorry i have terraria in spanish)
code:
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace noname.Items
{
public class LatormWings : ModItem
{
public override bool Autoload(ref string name, ref string texture, IList<EquipType> equips)
{
equips.Add(EquipType.Wings);
return true;
}
public override void SetDefaults()
{
item.name = "LatormWings";
item.width = 22;
item.height = 20;
item.toolTip = "";
item.value = 10000;
item.rare = 4;
item.accessory = true;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.wingTimeMax = 10; //wings Height
}
public override void VerticalWingSpeeds(ref float ascentWhenFalling, ref float ascentWhenRising,
ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend)
{
ascentWhenFalling = 0.85f;
ascentWhenRising = 0.15f;
maxCanAscendMultiplier = 1f;
maxAscentMultiplier = 3f;
constantAscend = 0.135f;
}
public override void HorizontalWingSpeeds(ref float speed, ref float acceleration)
{
speed = 9f;
acceleration *= 2.5f;
}
public override void AddRecipes() //How to craft this item
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "latorm", 10); //you need 10 Wood
recipe.AddTile(TileID.anvil); //at work bench
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
the code is from Al0n37 . i think i have this error because its outdated
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace noname.Items
{
public class LatormWings : ModItem
{
public override bool Autoload(ref string name, ref string texture, IList<EquipType> equips)
{
equips.Add(EquipType.Wings);
return true;
}
public override void SetStaticDefaults() {
DisplayName.SetDefault("LatormWings");
Tooltip.SetDefault("");
}
public override void SetDefaults()
{
item.width = 22;
item.height = 20;
item.value = 10000;
item.rare = 4;
item.accessory = true;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.wingTimeMax = 10; //wings Height
}
public override void VerticalWingSpeeds(Player player, ref float ascentWhenFalling, ref float ascentWhenRising, ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend)
{
ascentWhenFalling = 0.85f;
ascentWhenRising = 0.15f;
maxCanAscendMultiplier = 1f;
maxAscentMultiplier = 3f;
constantAscend = 0.135f;
}
public override void HorizontalWingSpeeds(Player player, ref float speed, ref float acceleration)
{
speed = 9f;
acceleration *= 2.5f;
}
public override void AddRecipes() //How to craft this item
{
ModRecipe recipe = new ModRecipe (mod);
recipe.AddIngredient(null, "latorm", 10);
recipe.AddTile(TileID.Anvils);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}