Sorry mate, I don't think we can really help you on that here. If there's no thread for that mod on TCF you need to try to contact the author(s). Their website appears Russian to me though.I know that i can craft the Light Machine with a Workbench but i dont know more
Is it possible that I can update my mod by myself?oops. I must have been half asleep. Make sure you have a build.txt from now on.
The compiler was getting called because I precompiled the "build.txt" as well. All I had to do was sleep on the problem, and realized, wait... "build.txt" is in the root directory of the mod of a non-compiled source, and realized that "Other.dll" and "Windows.dll" was a step down the hierarchyInstallation couldn't have gone wrong; literally all it does is copy the tModLoader files. The key here is that you're getting compile errors, when the compiler shouldn't be called in the first place.
Ok, so I see that both Terranova and EldAccessories were uploaded by the same steam user. Did someone else have your source? Anyway, just link me to your steam profile page and I can fix it.Is it possible that I can update my mod by myself?
EDIT: EldAccessories is not my mod !
Actually, all mods are multi-platform. Is nothing really showing up for you?EDIT: The Mod Browser is pretty bare for OS X and LinuxI guess I may end up taking claim to the first multi-platform tModLoader mod
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Yeah, it's just an empty list with a scroll bar. Hitting "Reload" does nothing but make the button noiseOk, so I see that both Terranova and EldAccessories were uploaded by the same steam user. Did someone else have your source? Anyway, just link me to your steam profile page and I can fix it.
Actually, all mods are multi-platform. Is nothing really showing up for you?
Well, I want to actually add enough hooks and stuff so that it's actually possible to make most mods complete before I start working on that.Hey Bluemagic, you can make the server support for the next release?
I can confirm that the same happens on my Mac.Yeah, it's just an empty list with a scroll bar. Hitting "Reload" does nothing but make the button noise
As long as you don't change the name in SetModInfo, updates will update as you'd expect. (overwrite, no duplicates.)I have a question about publishing: if I publish my mod and afterwards decide I release a new update for it with new stuff; will I need to publish under a new name or will the previous one get overwritten?
Oh good; just making sure before I do said thing, thanks!As long as you don't change the name in SetModInfo, updates will update as you'd expect. (overwrite, no duplicates.)
http://javid.ddns.net/tmodloader/listmods.php
at System.Net.WebRequest.GetCreator (System.String prefix) [0x00000] in <filename unknown>:0
at System.Net.WebRequest.Create (System.Uri requestUri) [0x00000] in <filename unknown>:0
at System.Net.WebRequest.Create (System.String requestUriString) [0x00000] in <filename unknown>:0
at Terraria.ModLoader.UI.UIModBrowser.GetDataFromUrl (System.String url) [0x00000] in <filename unknown>:0
at Terraria.ModLoader.UI.UIModBrowser.OnActivate () [0x00000] in <filename unknown>:0
Play tModLoader version of Terraria online? Yes if you are playing on a world you actually care about.i'm so crazy to play it online![]()
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace Ersion.Projectiles {
public class LaserBone : ModProjectile
{
public override void SetDefaults()
{
projectile.name = "LaserBone";
projectile.width = 16;
projectile.height = 16;
projectile.aiStyle = 2;
projectile.penetrate = 3;
projectile.thrown = true;
projectile.friendly = true;
projectile.alpha = 20;
}
}
}
I need help, how i can make this projectile bounces?
public override bool OnTileCollide(Vector2 oldVelocity)
{
if (projectile.velocity.X != oldVelocity.X)
{
projectile.velocity.X = -oldVelocity.X;
}
if (projectile.velocity.Y != oldVelocity.Y)
{
projectile.velocity.Y = -oldVelocity.Y;
}
Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, 10);
return false;
}
Thanks, but how can I make to make that bounce only 2 times?Code:public override bool OnTileCollide(Vector2 oldVelocity) { if (projectile.velocity.X != oldVelocity.X) { projectile.velocity.X = -oldVelocity.X; } if (projectile.velocity.Y != oldVelocity.Y) { projectile.velocity.Y = -oldVelocity.Y; } Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, 10); return false; }
set projectile.penetrate to 2, put this before the "if(projectile.velocity.x......" statement.Thanks, but how can I make to make that bounce only 2 times?
projectile.penetrate--;
if (projectile.penetrate <= 0)
{
projectile.Kill();
}
Fixing this is on my todo list. Just reenable whatever mods you had, go in game, remove all the buffs, then exit again.