Just to make sure, this is with v0.8, and you've also copied the updated v0.8 tModLoaderServer.exe to your Terraria's Steam folder, right? For some reason I can't get the Undead Warriors to disappear.
Edit: Also, something just came to mind. Do they disappear every single time you hit them, or is it random?
Just to make sure, this is with v0.8, and you've also copied the updated v0.8 tModLoaderServer.exe to your Terraria's Steam folder, right? For some reason I can't get the Undead Warriors to disappear.
Edit: Also, something just came to mind. Do they disappear every single time you hit them, or is it random?
It ALWAYS needs to be PNGIf I have white background in some items its my problem or mod creator problem. I know its problem with transparent or i need to change item.png to something else ?
I just asking if this is a reason of white backgroud and how to fix itI heard about Biome support being added in 0.8, Is that correct?
[doublepost=1459680463,1459680439][/doublepost]
It ALWAYS needs to be PNG
using System;
using Terraria;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
namespace EpicModpack.Projectile
{
public class CobaltBoomerang : ModProjectile
{
public override void SetDefaults()
{
projectile.name = "Cobalt Boomerang";
projectile.width = 32;
projectile.height = 32;
projectile.friendly = true;
projectile.thrown = true;
projectile.penetrate = -1;
projectile.aiStyle = 3;
}
}
}
For a limit try to make usetime & useanimation biggerWhat do I need to add to make the boomerang work properly, also how can I set the range, speed and limit of thrown projectiles?Code:using System; using Terraria; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace EpicModpack.Projectile { public class CobaltBoomerang : ModProjectile { public override void SetDefaults() { projectile.name = "Cobalt Boomerang"; projectile.width = 32; projectile.height = 32; projectile.friendly = true; projectile.thrown = true; projectile.penetrate = -1; projectile.aiStyle = 3; } } }
Please, someoneHow can I add glowing to the armor like in Elemental Purge tile in ExampleMod?
But an error says unable to load texture or something like this.For a limit try to make usetime & useanimation bigger
Check the namespaces in classes, names of classes and spritesBut an error says unable to load texture or something like this.
No one knows the reason for the white background some people get.I just asking if this is a reason of white backgroud and how to fix it
Yeah, but your users would be sad.Is it possible to remove all world generation, and instead replace it with generating a particular set world?
I have a mod in mind that would make use of a set world.Yeah, but your users would be sad.
Everything except backgrounds and some smaller stuff. Search the ExampleMod for ExampleZone to see how.I heard about Biome support being added in 0.8, Is that correct?
It'll be really hard, and I don't have an example or know how.How can I add glowing to the armor like in Elemental Purge tile in ExampleMod?
I have to look at your projectiles folderThis shows:
Projectile/CobaltBoomerang
in Terraria.ModLoader.Mod.GetTexture(String name)
in Terraria.ModLoader.ModLoader.GetTexture(String name)
in Terraria.ModLoader.Mod.SetupContent()
in Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Anyhow, I want to know how can I highlight equiped thing?Everything except backgrounds and some smaller stuff. Search the ExampleMod for ExampleZone to see how.
It'll be really hard, and I don't have an example or know how.