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Standalone [1.3] tModLoader - A Modding API

Discussion in 'Works-in-Progress' started by blushiemagic, Jul 7, 2015.

  1. NotANewb

    NotANewb Spazmatism

    Code:
    public override bool CanTownNPCSpawn(int i = 14); void numTownNPCs; (int i = 500000); void money;[CODE]
    
    error?
    
    c:\Users\Ephraim\Documents\My Games\Terraria\ModLoader\Mod Sources\LivenUP\NPCs\Explorer.cs(35,77) : error CS1519: Invalid token '(' in class, struct, or interface member declaration
    
    I hate it when it gives you an error and criticizes you for doing it right. I know this isn't right, but come on! I just edited what he sold, names, location, quotes, and requirements!
     
  2. KingMatt274

    KingMatt274 Terrarian

    edited: nvm, cant delete message
     
  3. Meowmaritus

    Meowmaritus Terrarian

    I need to know what template you're using and what you're trying to do with it.
     
  4. Dwenzy

    Dwenzy Terrarian

    Can somone please help? My game keeps freezing in multiplayer,and then stops responding. My friend is the host.
    List of mods we are using:

    Bluemagic's mod
    Calamity mod
    Cheat Sheet
    Cosmetic Variety
    Crystilium mod
    Prefixes for enemies
    Fargo's Mutant mod (The npc that sells boss summons)
    imkSushi mod
    imkSushi potions addon
    MaxStackPlus
    MoreAccessories
    More Guns mod
    Pumpking's mod
    Quality of Life
    Sacred Tools
    Thorium mod
    Tremor mod
    YoYo expansion
    YoYo overload
    Zoaklen mod

    Thanks in advance
     
  5. dreverseb

    dreverseb Terrarian

    @bluemagic123

    I have intresting thing: i play with mod "Legends of Terraria 3". This mod add some NPC. And mod have hardmode enemy "Succubus".
    I try to create my mod, and create town NPC with this parameter:
    npc.name = "Succubus";
    npc.townNPC = true;
    npc.friendly = true;

    All works nice - NPC come in my town, but... if i relogin in world - my town NPC convert to enemy NPC from "Legends of Terraria 3" and kill me! It's scarry!

    If i rename my NPC:
    npc.name = "Succubus_001";
    npc.townNPC = true;
    npc.friendly = true;
    ...all works good and Town NPC not converting, but "Jenny the Succubus_001 arrived" looks not good. How i can fix this trouble?

    P.S. Sorry for bad english(
     
  6. NotANewb

    NotANewb Spazmatism

    Add a space after Succubus, dreverseb. Also you would want to post this in the thread for LOT: 3.
    --- Double Post Merged, Aug 18, 2016, Original Post Date: Aug 18, 2016 ---
    Oh and btw I use the same thing Al0n37 used, meow,
    --- Double Post Merged, Aug 18, 2016 ---
    And as I just said, I changed spawn info, names, shop items, quotes, and defense. Also he doesn't have an attacking animation, because he is kid NPC; defenseless.
     
  7. Meowmaritus

    Meowmaritus Terrarian

    Here's the problem: I have no idea who Al0n37 is :redspin:
     
  8. Nick Pauletto

    Nick Pauletto Terrarian

    does anybody know how to enable fullscreen reach or if there isnt a way could someone link me a mod that is compatible with tmodloader. THX!
     
  9. KingMatt274

    KingMatt274 Terrarian

    HERO's mod
     
  10. LanceTG

    LanceTG Terrarian

    When I open the game it shows me a error that says Terraria.exe is not a valid Win32 application can someone help me?
     
  11. NotANewb

    NotANewb Spazmatism

    Look up Al0n37 Custom Town NPC on YouTube.
     
  12. Graydee

    Graydee The Destroyer

    When will we get custom clouds?

    Don't ask why I want them
     
  13. Unitedgames11

    Unitedgames11 Terrarian

    SOMEONE PLEASE HELP ME! This happens ALL the time I try to mod Terraria and it is getting annoying! I don't even have many mods active and there is plenty of memory on my computer. My computer is Windows 10 so it can't be old OS either! I am very tired of losing modded progress, please fix this! Here is the error(btw i there is no backup about 99% of the time.)
    Unable to read beyond the end of the stream.
    at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
    at System.IO.BinaryReader.ReadUInt16()
    at Terraria.ModLoader.IO.ItemIO.GetCustomData(Int32 type, BinaryReader reader, Boolean hasGlobalSaving)
    at Terraria.ModLoader.Default.MysteryItem.LoadCustomData(BinaryReader reader)
    at Terraria.ModLoader.IO.ItemIO.ReadCustomData(Item item, Byte[] data, Boolean hasGlobalSaving)
     
  14. Pumpking

    Pumpking Headless Horseman

    I'm pretty sure you're aware of this, but music boxes are completely broken and don't work at all. :\
     
  15. Koopahunter197

    Koopahunter197 Spazmatism

    Really? Last time I checked, they worked for me... as in my own custom ones
     
  16. NotANewb

    NotANewb Spazmatism

    Alright guys, for whoever was helping me, THANK YOU! YOU ARE A LEGEND!!!!
    *ahem* Anyways, if you guys were living under rocks, Jopojelly told me probably the worst mistake of my life. The Autoload signature was changed. Just wanted to tell you, if you had a problem, that might be your reason.
     
  17. CaptainDeezGunz

    CaptainDeezGunz Terrarian

    I cant download the new version because its Media Fire and mediafire doesn't work for me, so is there anyway I can download it from any other place?
     
    Last edited: Aug 21, 2016
  18. Fargowilta

    Fargowilta The Destroyer

    So I'm trying to do something like this: sell an item from another mod based on another mods condition
    Code:
        if (ModLoader.GetLoadedMods().Contains("Pumpking"))
                 {
                if (Pumpking.PumpkingWorld.downedPumpkingHorseman == true)
                {   
                shop.item[nextSlot].SetDefaults(ModLoader.GetMod("Pumpking").ItemType("PumpkingSoul"));
                shop.item[nextSlot].value=200000;
                nextSlot++;
                }
                 }
    but obviously it is not working so does anyone have any idea?
     
  19. Marcin JOT.PE

    Marcin JOT.PE Terrarian

    Can Someone help me why my minion disappear if he goes attack something

    Code:
        public class HarpyMinion : ModProjectile
        {
            public override void SetDefaults()
            {
    
                projectile.netImportant = true;
                projectile.name = "HarpyMinion";
                projectile.width = 60;
                projectile.height = 40;
                Main.projFrames[projectile.type] = 4;
                projectile.friendly = true;
                Main.projPet[projectile.type] = true;
                projectile.aiStyle = 54;
                projectile.minion = true;
                projectile.minionSlots = 1;
                projectile.penetrate = -1;
                projectile.tileCollide = false;
                projectile.ignoreWater = true;
                ProjectileID.Sets.MinionSacrificable[projectile.type] = true;
            }
    
            public override bool MinionContactDamage()
            {
                return true;
            }
        }
    }
    
     
  20. TheAstroツ

    TheAstroツ Official Terrarian

    :gslime:Can someone help me please?, i try to put in a recipe my custom ore (called mercurium) and tMod says this
    c:\Users\Usuario\Documents\My Games\Terraria\ModLoader\Mod Sources\AstromodV10\Items\Weapons\Mercursword.cs(35,32) : error CS0117: 'Terraria.ID.ItemID' no definition for 'Mercurium'
    this is the code
    using System;
    using Microsoft.Xna.Framework;
    using Terraria;
    using Terraria.Graphics.Effects;
    using Terraria.Graphics.Shaders;
    using Terraria.ID;
    using Terraria.ModLoader;

    namespace AstromodV10.Items.Weapons
    {
    public class Mercursword : ModItem
    {
    public override void SetDefaults()
    {
    item.name = "Mercursword";
    item.damage = 50;
    item.melee = true;
    item.width = 40;
    item.height = 40;
    item.toolTip = "Directamente hecha en Mercurio";
    item.useTime = 17;
    item.useAnimation = 25;
    item.useStyle = 1;
    item.knockBack = 5;
    item.value = 100;
    item.rare = 10;
    item.useSound = 1;
    item.autoReuse = true;
    item.useTurn = true;

    }
    public override void AddRecipes()
    {
    ModRecipe recipe = new ModRecipe(mod);
    recipe.AddIngredient(ItemID.Mercurium, 25);
    recipe.AddTile(TileID.Anvils);
    recipe.SetResult(this);
    recipe.AddRecipe();

    }
    public override void OnHitNPC(Player player, NPC target, int damage, float knockback, bool crit)
    {
    player.AddBuff(mod.BuffType("BuffName"), 400);
    }
    public override void MeleeEffects(Player player, Rectangle hitbox)
    {
    if (Main.rand.Next(1) == 0)
    {
    int dust = Dust.NewDust(new Vector2(hitbox.X, hitbox.Y), hitbox.Width, hitbox.Height, mod.DustType("DustName"));
    }
    }
    }
    }

    How can i make that the sword can be crafted with mercurium?, thanks
     
    Last edited: Aug 21, 2016