Trivaxy
Skeletron Prime
I'm assuming I have to changerecipe.AddIngredient(null, "angelwings", 1);
recipe.AddIngredient(null, "demonwings", 1);
what you want is
recipe.AddIngredient(ItemID.AngelWings, 1); < - delete the null part, when using vanilla you use an int or an ItemID.
recipe.AddIngredient(ItemID.DemonWings, 1);
if you use ItemID. you'll need to add this to the top
using Terraria.ID;
recipe.AddTile(null, "mythrilanvil");
into
recipe.AddTile(TileID.MythrilAnvil);
?
EDIT: Nevermind, I changed the TileID too and it worked finally!
Thanks a lot @Zero-Exodus, you have been a great help!
thanks man this worked for meHow to play tModLoader still despite the 1.3.3 update.
1.Install Gamelauncher
2.Download tModLoader
3.Rename the Terraria.exe in the tModLoader folder to something else (Like tModLoader.exe)
4.Drag contents of tModLoader folder to where Terraria is(in stean/steamapps/common/Terraria)
5.Open Terraria with Gamelauncher.
6.Add tModLoader.exe as an instance.
7.???
8.Profit
Gamelauncher lets you have tModLoader and Vanilla Terraria as seperate instances, you have to reinstall gamelauncher every time Terraria updates though, as the update replaces Gamelauncher.

NinjaPandaCyborg
Terrarian
I have been trying to use that for my mod, but I realize that I can't find a lot of mods that I would want to use using the search bar. I am trying to replicate the mods from this video:You can use this to Download mods
All Mods in the Mod Browser get shown there
Press the Button Combination that opens the search Window (i dont know wich it is on Mac) and search the mods you wanted
Lukas04
Official Terrarian
it meas they deleten or not updaten since version 7.1 i think (what is not realistic because hes lets play started in version 8 xD)I have been trying to use that for my mod, but I realize that I can't find a lot of mods that I would want to use using the search bar. I am trying to replicate the mods from this video:(In the description is the list) I downloaded the right tmodloader and used the search bar to try and find some of the mods. Unfortunately, I couldn't find some of these mods. If someone could help it would be greatly appreciated. Sorry if this post sounds a bit confusing
if you search the mods MinersExtra v1.1.4,PotionsPlus v1.2.3,PreHardModeWings v1.1.3 and Lunar Rings v1.0.4 are 100% deleten
Dark Star Cho'gath
Skeletron Prime
When will Tmodloader be updated? Please notify us when it's ready XO XD
Dhana
Terrarian
didnt u look 1st page? on the future? 1.3.3 update statusWhen will Tmodloader be updated? Please notify us when it's ready XO XD
they working on it just wait dude it will not long enough see the progress
Rathlon Tobias Riverwind
Steampunker
Wait if those four mods are deleted then why am I still using them?
I'm using those four mods along with others on my game[1.3.2.1]
I'm using those four mods along with others on my game[1.3.2.1]
Maxwele1435
Spazmatism
man this is taking along time to update maybe she's not working on it right now?
Lukas04
Official Terrarian
then they are deleten from mod browser it doesnt means they are deleten from your computer...Wait if those four mods are deleted then why am I still using them?
I'm using those four mods along with others on my game[1.3.2.1]
Shaedric
Golem
Main Postman this is taking along time to update maybe she's not working on it right now?
Updated today.1.3.3 Update Status:
Note that this update fell during a time of very bad homework load, so this will take a while.
-Decompile source code - Complete
-Fix Merge patches - Complete
-Fix Terraria patches - Complete
-Fix tModLoader patches
-Test everything
dasanslover
Terrarian
WHERE IS 1.3.3Glad to see someone working on this!
Valletta
Terrarian
Wait for it..Main Post
Updated today.
dasanslover
Terrarian
WHYWait for it..
Lukas04
Official Terrarian
Because Bluemagic is no God
dinidini4000
Skeletron Prime
its like no one wants to let me know this
its been so long and the Documentation does not help much at all missing the important part
take this one for example
public virtual void AnimateTile(ref int frame, ref int frameCounter)
Allows you to animate your tile. Use frameCounter to keep track of how long
the current frame has been active, and use frame to change the current frame.
direct link
https://github.com/bluemagic123/tMo...animatetileref-int-frame-ref-int-framecounter
it tells the info but missing the important part
how it is put together in code form missing example of how it looks like
i know there is example mod but its just to big and there is not any mod tiles with simple normal animations
it only has these 2 for what i can see
VoidMonolith (using vanilla animation code)
AnimatedLoom (changing vanilla static tile to animation)
Here is a looping animation, you can ignore the other things like PreDraw since that's advanced in this case:its like no one wants to let me know this
https://github.com/bluemagic123/tMo...0/ExampleMod/Tiles/ExampleAnimatedTile.cs#L89
Also note your texture should be horizontal, not vertical like this one.
NinjaPandaCyborg
Terrarian
If you still have them, could you maybe make a download of them for me please? If you could I would really appreciate that.Wait if those four mods are deleted then why am I still using them?
I'm using those four mods along with others on my game[1.3.2.1]
dasanslover
Terrarian
...... i knowBecause Bluemagic is no God
[doublepost=1473549807,1473549640][/doublepost]
...................................................................................................well for one, why dont you just buy it to begin with, since its not that expensive, secondly "other" versions of the game (non-steam versions) have slightly altered files, which is probably why you cant, and its very highly unlikely they will add support to any versions outside the steam version, and GOG version.
dinidini4000
Skeletron Prime
Here is a looping animation, you can ignore the other things like PreDraw since that's advanced in this case:
https://github.com/bluemagic123/tMo...0/ExampleMod/Tiles/ExampleAnimatedTile.cs#L89
Also note your texture should be horizontal, not vertical like this one.
thx but really it took someone 4 month to tell me something posted 5 times
is this not how it is ment to look still not moveing ingame
public override void AnimateTile(ref int frame, ref int frameCounter)
{
frameCounter++;
if (frameCounter > 10)
{
frameCounter = 0;
frame++;
if (frame > 16)
{
frame = 0;
}
}
}
if i am not wrong the framecounter is speed and frame is how many frames right
this here is the code for the "item" its ment to place
public override DrawAnimation GetAnimation()
{
return new DrawAnimationVertical(10, 16);
}
A_judgementalLizard
Terrarian
I'm not the developer, why would you quote me?WHERE IS 1.3.3
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