dinidini4000
Skeletron Prime
its like no one wants to let me know this
its been so long and the Documentation does not help much at all missing the important part
take this one for example
public virtual void AnimateTile(ref int frame, ref int frameCounter)
Allows you to animate your tile. Use frameCounter to keep track of how long
the current frame has been active, and use frame to change the current frame.
direct link
https://github.com/bluemagic123/tMo...animatetileref-int-frame-ref-int-framecounter
it tells the info but missing the important part
how it is put together in code form missing example of how it looks like
i know there is example mod but its just to big and there is not any mod tiles with simple normal animations
it only has these 2 for what i can see
VoidMonolith (using vanilla animation code)
AnimatedLoom (changing vanilla static tile to animation)