Standalone [1.3] tModLoader - A Modding API

Can someone help me with importing characters and worlds into tmodloader modded Terraria ?
I'm trying to get my chars / worlds from Terraria 1.3.3.3 into latest tmodloader folder, but they don't appear ingame.
Copied folders from cloud to tmodloader, didn't work.
Reinstalling Terraria and tmodloader (5x) didn't work.
I just want to import my characters to tmod Terraria 'cause of Hero's creative mode.
In my documents Terraria I don't have any .tplr files when I create character.
In tmodloader modded Terraria I have. I can't import them into tmod.
Any help ?

(open for better resolution)
 
Can someone help me with importing characters and worlds into tmodloader modded Terraria ?
I'm trying to get my chars / worlds from Terraria 1.3.3.3 into latest tmodloader folder, but they don't appear ingame.
Copied folders from cloud to tmodloader, didn't work.
Reinstalling Terraria and tmodloader (5x) didn't work.
I just want to import my characters to tmod Terraria 'cause of Hero's creative mode.
In my documents Terraria I don't have any .tplr files when I create character.
In tmodloader modded Terraria I have. I can't import them into tmod.
Any help ?

(open for better resolution)
What's in your "My Games\Terraria\ModLoader\Players" folder?
 
What's in your "My Games\Terraria\ModLoader\Players" folder?
Currently nothing, just the files copied from the folder you've seen on the pic.
I'll create a character there in a moment.
[doublepost=1476171581,1476171168][/doublepost]
Currently nothing, just the files copied from the folder you've seen on the pic.
I'll create a character there in a moment.
As you can see, my normal Terraria folder is missing these .tplr files.
When I add the character in there, it doesn't show.
 

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No, It isn't that, my Terraria auto updates, and my Tmod loader doesn't even touch my normal terraria, it acts as if its a free version of terraria, I don't know if it has to do with variables or what, and I have recently installed WinRAR I don't know if that will help, but I've had this problem before, so how do I fix all of this? (its up to date)
:confused:
am i the only one to have a odd error message when ever i open the game? the message is sorta like this:


System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)


Any clue? o_O
 
So I started to mod my Terraria to join some friends in a new playthrough, and we noticed that for some reason, the mod browser doesn't show mods at all, even after restarting the game. I'm on OSX, if that helps.
 
v0.8.3.5
-Updated to Terraria 1.3.3.3
-Added mod packs - ability to enable/disable groups of mods at once
-Added ability to search mod browser by author
-Added ModifyInterfaceLayers hook
-DrawLayers can now modify the DrawInfo parameter
-Added whoAmI parameter to world-drawing hooks for items
-Made Main._drawInterfaceGameTime public
-Fixed bug where custom tile kill check uses liquid placement check
-Added modpath option for dedicated server command line
-Minor fixes and improvements

Note that if you're using the PreDrawInWorld or PostDrawInWorld hook for ModItem or GlobalItem, you will have to update your mod.

Enjoy!

Edit: Also, I'm trying something new with this update. Downloads are hosted through Github instead of Mediafire. Hopefully this circumvents some problems with Mediafire some people have; also hopefully no new problems get created.
 
Last edited:
I think i may need to wait for the other mods to update. i just downloaded this and tried playing the game. it worked at first, but when i exited the world. my Character got corrupted. also some maps will not load now. Also when i visit the mod browser it says that i need to update this mod to the V 0.8.1 which isn't right at all. that's a much older version of this.
 
Im making an ammo bag that will cycle through and shoot random bullets. When I craft the bag, it only randomly chooses one type of ammo and will only shoot that kind. (Example, ill craft the pouch and it gets Musket shots, it will only shoot musket shots.)

Hints anyone?

Code:
    private static Random rand = new Random();
       
    public int shoot = rand.Next(15);
       
        public override void SetDefaults()
        {
            item.name = "Endless Test Pouch";
            item.damage = 1;
            item.ranged = true;
            item.width = 26;
            item.height = 34;
            item.maxStack = 1;
            item.consumable = false;
            item.knockBack = 1f;
            item.value = 20000;
            item.rare = 4;
            item.shootSpeed = 1f;
            item.ammo = ProjectileID.Bullet;
            if (shoot == 0)
            {
                item.shoot = 14;
                shoot = rand.Next(15);
            }
            if (shoot == 1)
            {
                item.shoot = 36;
                shoot = rand.Next(15);
            }
            if (shoot == 2)
            {
                item.shoot = 89;
                shoot = rand.Next(15);
            }
            if (shoot == 3)
            {
                item.shoot = 104;
                shoot = rand.Next(15);
            }
            if (shoot == 4)
            {
                item.shoot = 207;
                shoot = rand.Next(15);
            }
            if (shoot == 5)
            {
                item.shoot = 242;
                shoot = rand.Next(15);
            }
            if (shoot == 6)
            {
                item.shoot = 279;
                shoot = rand.Next(15);
            }
            if (shoot == 7)
            {
                item.shoot = 207;
                shoot = rand.Next(15);
            }
            if (shoot == 8)
            {
                item.shoot = 283;
                shoot = rand.Next(15);
            }
            if (shoot == 9)
            {
                item.shoot = 284;
                shoot = rand.Next(15);
            }
            if (shoot == 10)
            {
                item.shoot = 285;
                shoot = rand.Next(15);
            }
            if (shoot == 11)
            {
                item.shoot = 286;
                shoot = rand.Next(15);
            }
            if (shoot == 12)
            {
                item.shoot = 242;
                shoot = rand.Next(15);
            }
            if (shoot == 13)
            {
                item.shoot = 287;
                shoot = rand.Next(15);
            }
            if (shoot == 14)
            {
                item.shoot = 638;
                shoot = rand.Next(15);
            }
        }
 
I think i may need to wait for the other mods to update. i just downloaded this and tried playing the game. it worked at first, but when i exited the world. my Character got corrupted. also some maps will not load now. Also when i visit the mod browser it says that i need to update this mod to the V 0.8.1 which isn't right at all. that's a much older version of this.
Yeah I had the same problem..not with the corrupted character or anything because I didn't make a world, but it asked me to "update" to 0.8.1 :confused:
 
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