Standalone [1.3] tModLoader - A Modding API

The GOG manual installer has been posted in the OP, so I removed the link from my post above.

ANNOUNCEMENT: After a couple months of work in my free time, I have finally released a beta version of my cross-platform (supports Windows, Mac, and Linux) patcher application, TMLGOGPatcher, to apply TML patches to GOG Terraria: http://forums.terraria.org/index.php?threads/tml-gog-patcher-beta.50413/

If you have been wanting to play TML on Mac or Linux, or have had problems installing the patches on Windows, then give it a try, it might be just what you are looking for. :)

Looks like you are in rage :D

I probably could have gone with a different color, but the host has been giving me a small bit of trouble off and on, so wanted to make sure that this thread didn't get clogged up with any unrelated discussion about problems with my server host. :)
 
Does making comparability patches to someone else's mod require permission?
Or making a mod that adds a recipe to combine two accessories from two different mods(and making a new accessory that is a combination of the two)

I was just wondering, I wouldn't do anything like that without permission
 
Does making comparability patches to someone else's mod require permission?
Or making a mod that adds a recipe to combine two accessories from two different mods(and making a new accessory that is a combination of the two)

I was just wondering, I wouldn't do anything like that without permission

As long as you are not packaging any code, sprites, or other copyrighted material from other mods with your mod, then, no, you do not need their permission. To use your example of combining two accessories from other mods into a new one, you do not need permission to do it, but if you are going to combine the two sprites from those mods into one sprite, then you would need permission from both. If you are going to make your own completely new sprite, then again, no, you would not need permission. Doing things like this using TML's inter-mod communication abilities is in no way infringing on other mods copyrights, so you should be fine. If you need further clarification or have other questions, feel free to ask.
 
As long as you are not packaging any code, sprites, or other copyrighted material from other mods with your mod, then, no, you do not need their permission. To use your example of combining two accessories from other mods into a new one, you do not need permission to do it, but if you are going to combine the two sprites from those mods into one sprite, then you would need permission from both. If you are going to make your own completely new sprite, then again, no, you would not need permission. Doing things like this using TML's inter-mod communication abilities is in no way infringing on other mods copyrights, so you should be fine. If you need further clarification or have other questions, feel free to ask.
Thank you very much.
 
Edit: Also, I'm trying something new with this update. Downloads are hosted through Github instead of Mediafire. Hopefully this circumvents some problems with Mediafire some people have; also hopefully no new problems get created.

Sorry to be That Guy with the Mysterious Problem™, but I can't resolve the github.com DNS for some reason, making me unable to access the download. Can someone mirror this?

Edit: The mysterious problem resolved itself mysteriously, but a mirror download is still a good practice.
 
Sorry to be That Guy with the Mysterious Problem™, but I can't resolve the github.com DNS for some reason, making me unable to access the download. Can someone mirror this?

Edit: The mysterious problem resolved itself mysteriously, but a mirror download is still a good practice.
Sounds mysteriously.
 
Windows download link isn't working :dryadsad:
 
Weird...
Are you sure it's not a problem on your side? Download works fine for me.
I tried restarting my PC but it's still not working
My friend told me some people attacked some servers on EUA so that's why some websites like Twitter and Reddit are crashing everytime. It's probably affecting github too :sigh:
 
I tried restarting my PC but it's still not working
My friend told me some people attacked some servers on EUA so that's why some websites like Twitter and Reddit are crashing everytime. It's probably affecting github too :sigh:
Well.......it's not a github but I think your on Windows something right?
 
Well.......it's not a github but I think your on Windows something right?
I actually just had to change my DNS-thing and now it's working again x)
And I'm on Windows 10
 
I actually just had to change my DNS-thing and now it's working again x)
And I'm on Windows 10
Ok then hope you had a better day on the tMod :)
 
I opened up terraria to play on my modded world, but when it opened tmodloader seemed to have been uninstalled. While reinstalling it windows defender blocked the file due to it finding malware within the file. This didnt happen the last time i downloaded it and im a bit confused. Anyone else getting this?
 
I opened up terraria to play on my modded world, but when it opened tmodloader seemed to have been uninstalled. While reinstalling it windows defender blocked the file due to it finding malware within the file. This didnt happen the last time i downloaded it and im a bit confused. Anyone else getting this?
I just had the same problem. Just disable windows defender while you install it and then exclude the folder where Terraria is installed from the windows defender scan. If you don't know how to do that just google it, there are a lot of websites that explain this.
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Suggestion:
Could you maybe add a way to export a modpack? It would make sharing them way easier.
 
So, long time not come around here. Really nice to See so many contents have been added into tModLoader.
But wondering through the example mod, still gotta ask:
Is removing, restricting or modifying the spread of corruption/crisom possible now?
If no, then... well, never mind.
If yes, where can I find a reference?
 
When I try to publish my MOD, I get the following error.

Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamClient()
at Steamworks.InteropHelp.TestIfAvailableClient()
at Terraria.ModLoader.UI.UIModSourceItem.Publish(UIMouseEvent evt, UIElement listeningElement)
at Terraria.UI.UIElement.Click(UIMouseEvent evt)
at Terraria.UI.UserInterface.Update(GameTime time)
at Terraria.Main.DoUpdate(GameTime gameTime)
at Terraria.Main.Update(GameTime gameTime)

I am using a GOG version. Is there anything I can do to fix this??
 
Can Somebody help me with this
c:\Users\preet\Documents\My Games\Terraria\ModLoader\Mod Sources\ZJKMsMod\NPCs\Boss\Emblem.cs(53,10) : error CS1513: } expected
It keeps asking me to do this if i add more or if i put it at (53,0)
 
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