Standalone [1.3] tModLoader - A Modding API

when will this be updated to 1.3.4?
 
when will this be updated to 1.3.4?

....


Just a note: tModLoader v0.9.0.0 has been available for modders over on the discord channel since a day or so ago. It's not officially released yet because I wanted modders to have a chance to do some porting and testing.

If you aren't a modder, don't even think about installing it, you will be severely disappointed since there are 0 mods.


If you are on mac or linux please come and help test the new release. I haven't found a single Mac or Linux user to test the new executable to see if it works.
 
I still need help with my problem.
Just to give some insight, I go to Documents, in there is a folder named 'My games'. I go into there to Terraria, then ModLoader. Then I go to ModSources, The Dank Mod, Items, and Weapons. In there is this:
Capture12.PNG
 
I still need help with my problem.
Just to give some insight, I go to Documents, in there is a folder named 'My games'. I go into there to Terraria, then ModLoader. Then I go to ModSources, The Dank Mod, Items, and Weapons. In there is this:
View attachment 150978
Like I said before, don't use spaces, not even in folder names. They will break your stuff.

Remove the spaces from your folder names. So, for instance, The Dank Mod would become TheDankMod. Make sure to change your namespaces as well (although I assume you already have, otherwise your code wouldn't compile).
 
Like I said before, don't use spaces, not even in folder names. They will break your stuff.

Remove the spaces from your folder names. So, for instance, The Dank Mod would become TheDankMod. Make sure to change your namespaces as well (although I assume you already have, otherwise your code wouldn't compile).
Ok, but, these as well?
ee.PNG
 
Ideally, yes, but do not rename them externally, as that could cause problems. Rename them in Visual Studio, if you know how to (the solution and project files, that is. Depending on what the text file is for, you could just F2 it).
 
Ideally, yes, but do not rename them externally, as that could cause problems. Rename them in Visual Studio, if you know how to (the solution and project files, that is. Depending on what the text file is for, you could just F2 it).
Umm, how do I?
[doublepost=1481069439,1481069336][/doublepost]Meep moop, just tried to build it again, got the same thing:
Missing mod: DankMod/Items/Weapons/TheFeministsBlade
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
 
Does anybody have an glitch/bug when shooting projectiles from guns, bows and melee weapons (ammo) dont show up while still shooting them...
if anybody could help plzz i need to fix this but dont know how :3 ty
 
Umm, how do I?
[doublepost=1481069439,1481069336][/doublepost]
Simply right-click what you want to rename in the Solution Explorer, and then click rename.
41bc9a499b.png

Meep moop, just tried to build it again, got the same thing:
Missing mod: DankMod/Items/Weapons/TheFeministsBlade
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Did you rename your folders? Somewhere at the top of your scripts, there should be the word namespace followed your file path. In your case, it should be:
Code:
namespace TheDankMod.Items.Weapons
(Make sure this is consistent over all your scripts.)

Right now it's looking in the "DankMod" folder (which doesn't exist) instead of the "TheDankMod" folder.
 
1.3.4.3 Is out, and tMod is still stuck on 1.3.3.3? It's so annoying. The guide is not happy. :rolleyes:
 
Simply right-click what you want to rename in the Solution Explorer, and then click rename.
41bc9a499b.png


Did you rename your folders? Somewhere at the top of your scripts, there should be the word namespace followed your file path. In your case, it should be:
Code:
namespace TheDankMod.Items.Weapons
(Make sure this is consistent over all your scripts.)

Right now it's looking in the "DankMod" folder (which doesn't exist) instead of the "TheDankMod" folder.
Where did I write, 'DankMod' and not 'TheDankMod'???
 
1.3.4.3 Is out, and tMod is still stuck on 1.3.3.3? It's so annoying. The guide is not happy. :rolleyes:
Fortunately, it looks like the 1.3.4 patch is almost ready, updating for the hotfix will likely not take long :)
 
1.3.4.3 Is out, and tMod is still stuck on 1.3.3.3? It's so annoying. The guide is not happy. :rolleyes:
TML 9.0 for Terraria 1.3.4.3/1.3.4.4 is almost out. It's literally been released to modders so they can start doing some prerelease work. Stop complaining and be patient. You're lucky that the folks on the TML team are even developing this API.
 
TML 9.0 for Terraria 1.3.4.3/1.3.4.4 is almost out. It's literally been released to modders so they can start doing some prerelease work. Stop complaining and be patient. You're lucky that the folks on the TML team are even developing this API.
They probably didnèt see the update, no need to be harsh on them.
 
(Make sure this is consistent over all your scripts.)
In the feminist's blade code file and the dank mod file, there are only two scripts, not including that using stuff. Both do have the namespace thing
 
They probably didnèt see the update, no need to be harsh on them.
I don't think I was being harsh. I was being direct and honest.
 
is there an estimated time for the new update?
have just gotten into mods last week and now i cant play it =[
 
I really love TModloader. I am just wondering to myself why it is taking so long to come out with a new TMdloader version! Maybe they are adding some new features?
 
As of today's hotfix to the main game, the mod loader simply does not load when I try to launch Terraria. I have not changed anything in any of the folders. Is there something I need to do to it?
 
As of today's hotfix to the main game, the mod loader simply does not load when I try to launch Terraria. I have not changed anything in any of the folders. Is there something I need to do to it?
The modloader is a modified executable, which would have been overwritten by the update. Reinstall tModLoader from the archive.
 
Back
Top Bottom