Pupusyaviy
Skeletron
How can I be so dumb... thanks.
/Users/account/Library/Application Support/TerrariaI have a question. is there a way to remove a specific mod from tmod without logging in terraria on mac.Or is there a way to access the mod folder on mac?
thanks!! now i can play modded terraria again!/Users/account/Library/Application Support/Terraria
Not possible due to xna, sorry.Can we get 64 bit version too?I want it because it tells me about 120 times that it has no memory while I am loading mods and I have 16GB RAM, so 32 bit sucks.
You just download and install the latest.how do you update tmodloader mines stuck in 9.0.3
Vanilla terraria has a -savedirectory switch, the mod directory is derived from that.Is it possible to change the mods folder? There doesn't seem to be a way to change the default directory. I want to install mods but it defaults to my C:\ drive and I don't want it there
This might be useful: https://forums.terraria.org/index.php?threads/stats-config.48588/Hey there.
I've been using Tmodloader as a player for quite a long time, and I would like to start an adventure with a bunch of friends on the game.
We would like to multiply the base amount of hp for every single mob in the game by 2.5 (e. 500 hp instead of 200), and their base damage by 1.2 (even the modded ones, if possible).
The problem is that ... Well. I've already tried to do some things using Tmodloader, but nothing more than copy/pasting lines of code without understanding what I was doing ...
I know this is possible, and that's why I'm there asking for some help.
Thanks for considering my problem, I hope someone will be able, and will take the time to help me ^.^
(also, I'm sorry if this is the wrong place to post that kind of messages, I don't really know where to do it ...)
This might be useful: https://forums.terraria.org/index.php?threads/stats-config.48588/
Um, how do I manually uninstall mods?
Alright thank you! =DUm, how do I manually uninstall mods?
Don't mess with the player regeneration. It does make you regenerate faster but will also make all dots tick faster. Then again, you might like that if you want a tougher game. Just don't set it too hight or any dot will kill you almost instantly.Thanks a lot !
Thanks for the helpYou can always override an AI method and set the velocity to zero manually:
Code:public override bool PreAI() { projectile.velocity = Vector2.Zero; return false; }
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace EpicnessModRemastered.Projectiles
{
public class PoisonSpell : ModProjectile
{
public override void SetDefaults()
{
projectile.name = "Poison Spell";
projectile.width = 8;
projectile.height = 21;
projectile.aiStyle = 1;
projectile.friendly = true;
projectile.hostile = false;
projectile.ranged = false;
projectile.melee = false;
projectile.magic = true;
projectile.penetrate = 1;
projectile.timeLeft = 600000;
projectile.light = 0.5f;
projectile.tileCollide = true;
projectile.extraUpdates = 1;
ProjectileID.Sets.TrailCacheLength[projectile.type] = 5;
ProjectileID.Sets.TrailingMode[projectile.type] = 0;
}
public override bool Kill(Vector2 oldVelocity)
{
Projectile.NewProjectile(projectile.Center.X, projectile.Center.Y, Main.rand.Next(1, 1), Main.rand.Next(1, 1), mod.ProjectileType ("PoisonRing"), (int)(projectile.damage * .5f), projectile.owner);
Main.PlaySound(mod.GetLegacySoundSlot(SoundType.Item, "Sounds/Item/PoisonSpell"), projectile.position);
return true;
}
}
}
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace EpicnessModRemastered.Projectiles
{
public class PoisonRing : ModProjectile
{
public override void SetDefaults()
{
projectile.name = "Poison Ring";
projectile.width = 160;
projectile.height = 159;
projectile.friendly = true;
projectile.hostile = false;
projectile.ranged = false;
projectile.melee = false;
projectile.magic = true;
projectile.penetrate = -1;
projectile.timeLeft = 600;
projectile.light = 0.5f;
projectile.tileCollide = false;
projectile.extraUpdates = 1;
ProjectileID.Sets.TrailCacheLength[projectile.type] = 5;
ProjectileID.Sets.TrailingMode[projectile.type] = 0;
}
public override bool PreAI()
{
projectile.velocity = Vector2.Zero;
return false;
}
}
}
anyone knows what happen to boss health bar mod? i cant find it on the browser people.
I HATE YOU THIS DELETED ALL MY PROGRESS THIS ISGO TO HELL I HAVE WORKED HUNDREDS OF HOURS TO GET MY STUFF AND NOW ITS
ING GONE
I believe all you are missing is projectile.damage = (some number); from your SetDefaults hook.How do I get my projectile to do damage? This question sounds dumb but since this projectile (Poison Ring) spawns from the (Poison Spell) it doesn't do any damage.
here is the projectile's code (Poison Ring)
Code:using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace EpicnessModRemastered.Projectiles { public class PoisonRing : ModProjectile { public override void SetDefaults() { projectile.name = "Poison Ring"; projectile.width = 160; projectile.height = 159; projectile.friendly = true; projectile.hostile = false; projectile.ranged = false; projectile.melee = false; projectile.magic = true; projectile.penetrate = -1; projectile.timeLeft = 600; projectile.light = 0.5f; projectile.tileCollide = false; projectile.extraUpdates = 1; ProjectileID.Sets.TrailCacheLength[projectile.type] = 5; ProjectileID.Sets.TrailingMode[projectile.type] = 0; } public override bool PreAI() { projectile.velocity = Vector2.Zero; return false; } } }