Nicopootato
Terrarian
Just want to ask, will tmodloader update the mod installed? Like I installed a mod, play it for a while and the mod is updated, do I need to manually update the mod or will the API do it for me?
You should occasionally visit the mod browser and set the filter to updated to see mods you have installed with updates available. After you download them all you need to reload and you are good to go.Just want to ask, will tmodloader update the mod installed? Like I installed a mod, play it for a while and the mod is updated, do I need to manually update the mod or will the API do it for me?
Can you Update to 1.3.5.3?
Sorry about this, but I've just tried using this, reloaded all the mods that I've been using for a couple of months, and now whenever I equip an accessory, my game crashes. Would appreciate any help, thanksI have a link to solve all problems!
https://github.com/bluemagic123/tModLoader/releases/tag/v0.9.2.3-for-v1.3.5
Hazza!
if the game feels "slow" like all the movements are sluggish then you most likely need a better cpu. The cpu tends to be the bottleneck when it comes down to games like terraria, but at the same time you said the game runs fine without the mods. It could just be that some of the mods are having conflicts, but the easiest solution to your problem would be to upgrade your cpu if possible since I very much doubt the creators of these mods have either the know-how or time to work on optimizations. In all honesty though it could just be the engine the game is running on has limitations with memory and that limit is surpassed when using so many mods. I have most of the mods you are using and the game runs just like normal terraria, except for the occasional error I get when loading the mods of which causes me to have to re-enable and try loading them again lol.
pc specs
Intel(R) Core(TM) i5-4690k CPU 4.3GHz
8GB Ram
Gigabyte 1060 graphics card
OS running off of a SSD games stored on HDD
You've been experiencing the same slowdown issues as I have? Leveled works just as fine as vanilla, so the problem's on tMod.
For those who're not understanding: tMod's been randomly suffering heavy slowdowns when the inventory's closed.
Mods:
> SacredTools
> Dushy's Upgrade
> Zocklukas' Mod
> NeoN's Mod
> Recipe Browser
> Worldgen Previewer
Inactive: Crystilium
why does it pop up an error when i start it? and it's not that the mod's installed wrong because it worked completely fine a couple weeks ago! I've tried reinstalling the mod, reinstalling terraria multiple times now and 2 things happen: either regular terraria start or nothing start and the error comes up! Help?
Pretty sure they didn't skip 1.3.6 and go straight to 1.4, but y'know... It is correct however that Terraria has updated, and people must wait a few months to catch up with tMod. Even this might take longer, since the Terraria pc team is dishing out updates, one after the other.Terraria updated to 1.4, so tmodloader no longer works with it. I've heard it may be a while (month+) before they're able to put out a new version.
You have 0.5 on the left and right of the ternary there. You might want to Google that syntax if you are unclear.I tried making an entity spawn only on the surface, but this code doesn't work. Any suggestions?
public override float CanSpawn(NPCSpawnInfo spawnInfo)
{
return spawnInfo.spawnTileY < Main.rockLayer && !Main.dayTime ? 0.5f : 0.5f;
}
They spawn everwhere, including the underworld.
Maybe its not the best idea to annoy the devs. about this, since jopojelly said the new version will come about a month aprox. and thats 2 weeks ago so be patient like everyone on the forums and wait until then. oh and thank jopo to downgrade the vainilla version of terraria to allow us to continue playing modloader up to this date.update to 1.3.5.3 pls!