Right here or on the discordI'm having some issues with the mod loader and I wanted to talk to someone about them. Can someone point me in the right direction, please?
This looks like you are loading an outdated ExampleMod, update it before attempting to load it.same for me
monoman643
Terrarian
I'm unsure if this problems already been answered but when I'm trying to open the new modded Terraria this error comes up
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)
(Message from the error logs)
Can someone please tell me how to fix this.
Thanks
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)
(Message from the error logs)
Can someone please tell me how to fix this.
Thanks
Sweet_Roll
Terrarian
i am getting this error and im not too sure what to do. When i try to run the game this shows up
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
Read the readme, you apparently didn't do the 1st step.i am getting this error and im not too sure what to do. When i try to run the game this shows up
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
v0.10.0.2
-Fixed GlobalNPC.PreDraw getting called when PostDraw should be called
-Made menus less prone to crashes
-Fixed Extract Mod menu crash
-Fixed Mac/Linux Server files
-Added PreUpdateMovement hook for ModPlayer
-NewProjectileDirect method in Projectile for simpler access to the Projectile instance
-Fixed a tile-preview flashing bug
-Fixed several dust lighting issues
-Added JumpHeight and JumpSpeed hooks for ModMountData
-Made MountLoader methods public
-Detect modder errors with TileObjectData.AddTile
-Report silent exceptions to modders
-Added ModifyDamageHitbox hook for projectiles
-Fixed a ModPlayer issue
-Fixed GlobalNPC.PreDraw getting called when PostDraw should be called
-Made menus less prone to crashes
-Fixed Extract Mod menu crash
-Fixed Mac/Linux Server files
-Added PreUpdateMovement hook for ModPlayer
-NewProjectileDirect method in Projectile for simpler access to the Projectile instance
-Fixed a tile-preview flashing bug
-Fixed several dust lighting issues
-Added JumpHeight and JumpSpeed hooks for ModMountData
-Made MountLoader methods public
-Detect modder errors with TileObjectData.AddTile
-Report silent exceptions to modders
-Added ModifyDamageHitbox hook for projectiles
-Fixed a ModPlayer issue
Azurkutsuu
Terrarian
Just updated. Everytime I start it up and it gets to Loading Mods it dies, generally on the last mod. Windows says Terraria has stopped working. Is there anyway to stop it from loading mods or anything? i've tried deleting and re-installing, gettin rid of the entire documents terraria folder etc... but for some reason it keeps trying to load mods.
Chupsy
Terrarian
Mods are in : C:/Windows/Users/[YourUserName]/MyDocuments/MyGames/Terraria/ModLoader/Mods
Azurkutsuu
Terrarian
Mods are in : C:/Windows/Users/[YourUserName]/MyDocuments/MyGames/Terraria/ModLoader/Mods
just joined the discord, got it answered there. Didn't know i needed to get rid of the enabled.json to clear that list. apparently Itemlist mod was crashing it.
Solo-Ion
Dungeon Spirit
The recent Terraria update slightly changed the way that the SendData function works. I suspect that you just need to replace "" with null in NetMessage.SendData.Hello, I am trying to update a mod from 0.9 to 0.10(the mod is called Itemtronics and not from me, but i want to try to update it, because I don't know how to make such mod) and I am getting a compiling error wich I don't know how to fix:
error CS1502: Die beste Übereinstimmung für die überladene 'Terraria.NetMessage.SendData(int, int, int, Terraria.Localization.NetworkText, int, float, float, float, int, int, int)'-Methode hat einige ungültige Argumente.
sorry it's german but it is an argument error
If someone could help me make a simillar mod, that would be awesome too.
P.S.This mod is from @FeldrinH and if this is not allowed please tell me
Out of interest, have you tried copying your world back to vanilla Terraria and seeing what happens when you defeat Golem? If it works like normal, you may be able to copy the world back to tModLoader and continue. But please back up your .wld and .twld files first.Nothing much, really. I just got my temple key, opened the Temple entrance, and then shredded him.
I have only thought of four possible reasons this happened.
Before the Golem battle, I had to reslay Plantera due to my game receiving a strange crash. During the Golem battle, I used the Chaparral yo-yo from the Spirit Mod as it killed him pretty quick. I saw the messages, but I can't remember them all. However, when I went to the Dungeon entrance, they weren't there. Spawning in Martian Probes did not summon the event, and spawning in the Saucer made it instantly despawn, meaning that, for some reason, the vanilla game did not detect Golem's death properly. I had killed him multiple times (even by putting the Altar back in the Temple in the exact same spot it originally was), but all I got was an orespawn message from EotA mod. I even spawned all previous bosses (including the ones I didn't fight) and killed them all. Still not sure what's going on.
- A couple of minutes/hours ago before Golem, I had done a lot of progress and Saved and Quit, but the game crashed midway during the process. It left my inventory intact (as in, the drops I gained from before that were in my inventory are still there), but all things I did to my world were now gone. I suspected it may have corrupted the file or something. IIRC, this was done somewhere either before or after Plantera's defeat.
- I had downloaded the Spirit Mod around the exact beginning of Hardmode (i.e an hour after I killed the Wall of Flesh). I suspect this added new bosses to the list, which probably would've thrown the mod off as there were some things missing (e.g no Spirit Mod biomes). I did not slay any pre-Hardmode Spirit Mod bosses, so that may have thrown it off.
- I had enabled OmniSwing ver. 1.8, for the previous ModLoader. I enabled it as I thought there wouldn't be any danger since it only enabled one effect. Maybe that warning was right.
- The one I'm most convinced with was the fact that at certain times, my game crashes for some strange reason. It either comes from Butchering, Disabling Spawns, using the Relic of Progenitus from Loot Craze (I notified @Yuyutsu about this already; no response yet), or when the game is Saving and Quitting. The weirdest part is, this is no ordinary crash. Upon crashing, attempting to reopen Terraria becomes invalid, as it is missing files or something. I posted about it earlier, I will try and find it and post it. The only way to fix it was by reopening a fresh ModLoader winrar file and replacing the current files. It seemed to work after that. It might have something to do with it.
KirbyMaster500
Skeletron Prime
Out of interest, have you tried copying your world back to vanilla Terraria and seeing what happens when you defeat Golem? If it works like normal, you may be able to copy the world back to tModLoader and continue. But please back up your .wld and .twld files first.
I will try that. Thanks.
However, I began to notice something else. This is just a possibility, but I'm beginning to doubt it.
For some strange reason, passive NPCs are not spawning naturally anymore. This may be the reason why the Cultists did not spawn. This does not, however, provide an explanation for the martians, unfortunately.
KirbyMaster500
Skeletron Prime
I swear to god, what is this, "No suitable graphics card found. Unable to create the graphics device." bug?! Jesus! This is the same bug I've had when my world crashed! What's it doing on vanilla Terraria? I can't even access it anymore!
EDIT: Oh, nevermind. lol
EDIT: Oh, nevermind. lol
Last edited:
JoeJoeTV
Skeletron Prime
Thanks i'll try it.The recent Terraria update slightly changed the way that the SendData function works. I suspect that you just need to replace "" with null in NetMessage.SendData.
Out of interest, have you tried copying your world back to vanilla Terraria and seeing what happens when you defeat Golem? If it works like normal, you may be able to copy the world back to tModLoader and continue. But please back up your .wld and .twld files first.
JoeJoeTV
Skeletron Prime
@Solo-Ion now it gives me this error:
Die beste Übereinstimmung für die überladene 'Terraria.NetMessage.SendData(int, int, int, Terraria.Localization.NetworkText, int, float, float, float, int, int, int)'-Methode hat einige ungültige Argumente.
and with google translator in english:
The best match for the overloaded 'Terraria.NetMessage.SendData (int, int, int, terraria.Localization.NetworkText, int, float, float, float, int, int, int)' method has some invalid arguments.
EDIT: It also tells me to replace the old lang array system: Lang arrays have been replaced with the new Language.GetText system. What should I put there instead
Die beste Übereinstimmung für die überladene 'Terraria.NetMessage.SendData(int, int, int, Terraria.Localization.NetworkText, int, float, float, float, int, int, int)'-Methode hat einige ungültige Argumente.
and with google translator in english:
The best match for the overloaded 'Terraria.NetMessage.SendData (int, int, int, terraria.Localization.NetworkText, int, float, float, float, int, int, int)' method has some invalid arguments.
EDIT: It also tells me to replace the old lang array system: Lang arrays have been replaced with the new Language.GetText system. What should I put there instead
Last edited:
Jvesper09
Terrarian
i think my case may be special, what the heck is this >.>
https://prnt.sc/fp5mzg
https://prnt.sc/fp5mzg
It simply can't find that file, verify the game via steam.i think my case may be special, what the heck is this >.>
https://prnt.sc/fp5mzg
JoeJoeTV
Skeletron Prime
The PixelShader.xnb file was not found maybe you need to reinstall the file via Steami think my case may be special, what the heck is this >.>
https://prnt.sc/fp5mzg
KirbyMaster500
Skeletron Prime
It simply can't find that file, verify the game via steam.
Does this work if the ModLoader can't detect certain files? (e.g the mod cannot load properly and is disabled because some files failed to load with it)
Creeper da Snek
Plantera
Do you know any other mods that would cause that problem? I'm getting the same issue and I don't have Itemlist.just joined the discord, got it answered there. Didn't know i needed to get rid of the enabled.json to clear that list. apparently Itemlist mod was crashing it.
"CalamityMod",
"imkSushisMod",
"Fargowiltas",
"MagicStorage",
"FlyingMinionsIgnoreTerrain",
"YoyoAttackSpeedWorkaround",
"Infinity",
"WhatAmmoDoesItShoot",
"ReducedGrinding",
"BouncyCoins",
"dropyourweapon",
"ItemChecklist",
"VariablePotionSickness",
"PillarItemsPlus",
"ExpeditionsContent",
"Expeditions",
"BossChecklist",
"RecipeBrowser",
"ShorterRespawn",
"ShinyRedBalloonToPufferfish",
"CompactUI",
"QLS_Updated",
"MoreAccessories",
"WheresMyItems",
"WorldGenPreviewer",
"HelpfulHotkeys",
"AutoTrash",
"AllTheWalls",
"TapeMeasure",
"SatisfyingCoins",
"BossLootPlus",
"VanillaTweaks",
"imkSushisNaturallyOccuringMoonsMod",
"LootBags",
"AlchemistNPC",
"MaxStackPlus",
"WMITF",
"VisualRadar",
"AdditionalUtilities",
"PlayerHealthManaBar",
"DualWielding",
"Luiafk",
"tgwaifus",
"WingSlotUp",
"CraftableTryHardItems",
"SimpleAutoChests",
"ReforgeArmor",
"FKBossHealthBar",
"TheDeconstructor",
"RainbowRain",
"BetterYoyos"
"imkSushisMod",
"Fargowiltas",
"MagicStorage",
"FlyingMinionsIgnoreTerrain",
"YoyoAttackSpeedWorkaround",
"Infinity",
"WhatAmmoDoesItShoot",
"ReducedGrinding",
"BouncyCoins",
"dropyourweapon",
"ItemChecklist",
"VariablePotionSickness",
"PillarItemsPlus",
"ExpeditionsContent",
"Expeditions",
"BossChecklist",
"RecipeBrowser",
"ShorterRespawn",
"ShinyRedBalloonToPufferfish",
"CompactUI",
"QLS_Updated",
"MoreAccessories",
"WheresMyItems",
"WorldGenPreviewer",
"HelpfulHotkeys",
"AutoTrash",
"AllTheWalls",
"TapeMeasure",
"SatisfyingCoins",
"BossLootPlus",
"VanillaTweaks",
"imkSushisNaturallyOccuringMoonsMod",
"LootBags",
"AlchemistNPC",
"MaxStackPlus",
"WMITF",
"VisualRadar",
"AdditionalUtilities",
"PlayerHealthManaBar",
"DualWielding",
"Luiafk",
"tgwaifus",
"WingSlotUp",
"CraftableTryHardItems",
"SimpleAutoChests",
"ReforgeArmor",
"FKBossHealthBar",
"TheDeconstructor",
"RainbowRain",
"BetterYoyos"
EDIT: I fixed my problem; Even though it wasn't enabled, Itemlist was in the Enabled file. Deleting it fixed the problem.
Last edited:
Not sure what you mean. This bug is a vanilla file that seems to have gone missing somehow.Does this work if the ModLoader can't detect certain files? (e.g the mod cannot load properly and is disabled because some files failed to load with it)
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