DoYouEvenCookie
Terrarian
Now, the Arkhalis has the following properties.
Some things you won't need to worry being exact about such as value and animationTime, but you definately need projectile.channel to be true, and useStyle should be the same as above also.this.name = "Arkhalis";
this.width = 14;
this.height = 38;
this.useAnimation = 25;
this.useTime = 15;
this.useStyle = 5;
this.rare = 2;
this.noUseGraphic = true;
this.channel = true;
this.noMelee = true;
this.damage = 20;
this.knockBack = 4f;
this.autoReuse = false;
this.noMelee = true;
this.melee = true;
this.shoot = 595;
this.shootSpeed = 15f;
this.value = 40000;
It took me just a few moments to find this information with code I decompiled earlier. As far as I know, it's against forum rules to say how to decompile Terraria, but it's not too hard to work out how to do. And you can save the code so that you don't need to decompile it every time.
I don't know much about boss AI at all, or where some tutorials may be, but the example mod is a good place to look first. I'd suggest you start with some simpler enemy AI before trying a boss, though.
As for that other monster list of things you'd like to do, I don't know how to do most of those things and I'd need to sit down for several hours to work out the rest. I'm happy to give some help, but time spent helping other people is time not spent on my own mod.
Now it won't even make the repeated sound and such and the projectile won show up...
is there anything special about that code that I missed?
also, can anyone else help me with my boss troubles?