I wish I knew how to do that :CNightmares Unleashed is still working, or at least it has before it's update yesterday. It might be possible to reverse the update to a earlier version.
From my knowledge, you can't. You wouldn't want the data corrupting because you loaded it in vanilla(or atleast, i assume that would happen), would you?When I use the TModLoader version of Terraria, create a character or world, then switch back to the normal version of Terraria, my world/s or character/s is gone. How do I have the same characters or worlds on both versions?
I just want to get a world I made in TModLoader, take it out, then put it in the normal Terraria. When I go look at the world files folder for TModLoader, they are .twld files. If I could convert those to .wld files then I could put them in my regular Terraria worlds folder. Are there any ways I could make a .twld into a .wld? Or would that not work?From my knowledge, you can't. You wouldn't want the data corrupting because you loaded it in vanilla(or atleast, i assume that would happen), would you?
I don't think that will work. I'm not a developer of tmodloader, but i'm fairly certain it won't work.I just want to get a world I made in TModLoader, take it out, then put it in the normal Terraria. When I go look at the world files folder for TModLoader, they are .twld files. If I could convert those to .wld files then I could put them in my regular Terraria worlds folder. Are there any ways I could make a .twld into a .wld? Or would that not work?
Actually, it's really easy. tModLoader's .wld files are basically vanilla files, and the .twld file is a sidecar file that contains the modded data. You can copy the .wld file from tModLoader to the vanilla version. However, you might get corruption if you make changes in vanilla then copy back to tModLoader, (because the .twld file may conflict with changes made by the vanilla version,) so backup your worlds before overwriting.I just want to get a world I made in TModLoader, take it out, then put it in the normal Terraria. When I go look at the world files folder for TModLoader, they are .twld files. If I could convert those to .wld files then I could put them in my regular Terraria worlds folder. Are there any ways I could make a .twld into a .wld? Or would that not work?
thats okay, i got it now.. just had wrong terraria version thanksVerify that you have the right TML version with the right GOG Terraria version. Version mismatch is the most common cause of such issues. Make sure you are using the latest GOG version of Terraria which is 1.3.3.2 with the latest TML GOG patch which is 0.8.3.4. If you can't resolve the issue, then please send me a PM and I'll do my best to get you up and running.
thats okay, i got it now.. just had wrong terraria version thanksVerify that you have the right TML version with the right GOG Terraria version. Version mismatch is the most common cause of such issues. Make sure you are using the latest GOG version of Terraria which is 1.3.3.2 with the latest TML GOG patch which is 0.8.3.4. If you can't resolve the issue, then please send me a PM and I'll do my best to get you up and running.
The world I want to use on vanilla Terraria only has 3 files for some reason (.twld, .twld.bak, and wld.bak). The .wld file is missing. All my other worlds made in TModLoader have .wld files.Actually, it's really easy. tModLoader's .wld files are basically vanilla files, and the .twld file is a sidecar file that contains the modded data. You can copy the .wld file from tModLoader to the vanilla version. However, you might get corruption if you make changes in vanilla then copy back to tModLoader, (because the .twld file may conflict with changes made by the vanilla version,) so backup your worlds before overwriting.
Put player.buffImmune[BuffID.CursedInferno] = true; in your UpdateAccessory method.How do I make it so that I can make an accessory that will make you immune to Cursed Inferno?
I can't find anything useful.
Code:
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace TerrariaMod.Items
{
public class CursedFlame : ModItem
{
public override void SetDefaults()
{
item.name = "Cursed Flame";
item.width = 32;
item.height = 32;
item.toolTip = "Immunity to Cursed Inferno";
item.value = 1000000;
item.rare = 6;
item.accessory = true;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.immune =
}
}
}
Thanks a lot!Put player.buffImmune[BuffID.CursedInferno] = true; in your UpdateAccessory method.
The world I want to use on vanilla Terraria only has 3 files for some reason (.twld, .twld.bak, and wld.bak). The .wld file is missing. All my other worlds made in TModLoader have .wld files.
So, bit of weirdness. Recently updated a few mods on the Mod Browser, and now when I reloaded the mod list, I now have a crash when it reaches the end of the Loading state... Anyone else suffering that error?
Ah, got that in my folder, so that's probably the reason!Yeah, it seems a lot of people are. The problem (for me) came from Nightmares Unleashed. I moved that mod out of my folder and, sure enough, everything works fine now. I'm sure Psychotic will find a solution soon.
If that isn't what is causing it for you, then I don't know...
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace EpicnessModRemastered.Items
{
public class SuperMagicalChest : ModItem
{
public override void SetDefaults()
{
item.name = "Super Magical Chest";
item.maxStack = 1;
item.consumable = true;
item.width = 24;
item.height = 24;
item.useTime = 10;
item.useAnimation = 10;
item.useStyle = 4;
item.toolTip = "Left click to open";
item.rare = 10;
item.useSound = mod.GetSoundSlot(SoundType.Item, "Sounds/Item/Legendaryget");
}
public override bool UseItem(Player player)
{
if (Main.rand.Next(2) == 0)
{
player.QuickSpawnItem(mod.ItemType("SparkyCard"));
}
else if (Main.rand.Next(2) == 1)
{
player.QuickSpawnItem(mod.ItemType("LumberJacksAxe"));
}
else if (Main.rand.Next(2) == 2)
{
player.QuickSpawnItem(mod.ItemType("PrincessesBow"));
}
return true;
}
}
}