orangepecan
Terrarian
Is there a way to import old world and character saves into the modded version of the game?
You can try to just copy and paste those files into the ModLoader's folders.
If that doesn't work, I dunno.
Is there a way to import old world and character saves into the modded version of the game?
what just replace the terraria.exe with the files and copy the rest tofor manual install, do I add the installer folder too?
ty very muchwhat just replace the terraria.exe with the files and copy the rest to
i think it cause we are on macsI cant open my game since i updated to the latest version, it looks normal the game is looking for the mods and then suddenly it crashes, if i uninstall all of my mods i can load up the game but the problem then is that i dont have any mods..... im on mac
Yeah, that happened to me before. I think it happesn because of the Prefixes to Enemies mod. Do you have it? If you do, disable it and the enemies should appear without the needing to be near the portal.Hey there. I'm having problems with the old one's army. The enemies wont spawn unless you get really close to the portal, and they dissapear again once you get too far away from them. Just throwing that out there, so you guys can try to fix it maybe. Thanks in advance.
i think they might fix it but for me no mods workYeah, that happened to me before. I think it happesn because of the Prefixes to Enemies mod. Do you have it? If you do, disable it and the enemies should appear without the needing to be near the portal.
Delete all tmod files when you update to 0.9.x from 0.8.xi think they might fix it but for me no mods work
Are you using a Steam version or a GOG version of Terraria?whenever I launch the tmodloader application i get this error message:
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using TerraCompilation.Items;
namespace TerraCompilation.Items.Weapons
{
public class Focusfire : ModItem
{
public override bool Autoload(ref string name, ref string texture, IList<EquipType> equips)
{
texture = "TerraCompilation/Items/Weapons/Focusfire";
return true;
}
public override void SetDefaults()
{
item.name = "Focusfire";
item.damage = 45;
item.ranged = true;
item.width = 40;
item.height = 20;
item.toolTip = "75% chance to not consume ammo";
item.toolTip2 = "Converts musket balls into Chlorophyte Bullets";
item.useTime = 1;
item.useAnimation = 1;
item.useStyle = 5;
item.noMelee = true;
item.knockBack = 5;
item.value = 263000;
item.rare = 4;
item.UseSound = SoundID.Item41;
item.autoReuse = true;
item.shoot = 10;
item.shootSpeed = 16f;
item.useAmmo = AmmoID.Bullet;
item.expert = true;
}
public override bool ConsumeAmmo(Player player)
{
return Main.rand.NextFloat() > .75f;
}
public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack)
{
if (type == ProjectileID.Bullet)
{
type = ProjectileID.ChlorophyteBullet;
}
return true;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.LunarBar, 30);
recipe.AddIngredient(null, "Unknownparts", 1);
recipe.AddTile(TileID.LunarCraftingStation);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
so should i get my tmodloader againDelete all tmod files when you update to 0.9.x from 0.8.x
Is there a way that I could have both normal and modded Terraria both usable at the same time? It is kind of a pain to swap all my files a whole bunch in order to switch between normal and modded.
Technically all you have to do is rename the TModLoader's version of the EXE and keep them in the same folders. Though if ya wanna swap between them, delete the Terraria.EXE and verify files for normal, and install the other EXE extra after. *shrugs*Is there a way that I could have both normal and modded Terraria both usable at the same time? It is kind of a pain to swap all my files a whole bunch in order to switch between normal and modded.