=/ im having an issue with Tmodloader when i reload mods it disables random mods that are up to date <_< and its not a conflicting issue cause i was using this mods yesterday
i think it may just not be loading the mods properly
Maybe you Turned it off in the Options, because it works fine with Mods Active. (I just Tested it)I just noticed a bug, When I play terraria without mods theres water physics, but when I play with tmodloader the water physics aint there, pls help
The waves quality are set to high but it still wont workMaybe you Turned it off in the Options, because it works fine with Mods Active. (I just Tested it)
could be a faulty modThe waves quality are set to high but it still wont work
thanks for the advice ill try thatA (temporary) fix for this is to enable all the mods you want enabled without trying to reload them, shut down tmodloader and then re-start tmodloader. It should then load all your mods on start-up, unless there is some other issue.
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Trelamium.Yoyos
{
public class DarkP : ModProjectile
{
public override void SetDefaults()
{
projectile.CloneDefaults(ProjectileID.TheEyeOfCthulhu);
projectile.name = "DarkP";
aiType = ProjectileID.TheEyeOfCthulhu;
}
}
}
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Aoa.Projectiles
{
public class beastcutterwhip : ModProjectile
{
public override void SetDefaults()
{
projectile.CloneDefaults(ProjectileID.SolarWhipSword);
projectile.name = "beastcutterwhip";
aiType = ProjectileID.SolarWhipSword;
}
}
}
hi there
im trying to make a weapon with the ai of the solar eruption
but ive got a problem now... ive figured out that the weapon shoots a projectile but when i try to copy it it just looks like that:
[/URL][/IMG]
and my codes (the projectile):
now what i want to know:Code:using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Aoa.Projectiles { public class beastcutterwhip : ModProjectile { public override void SetDefaults() { projectile.CloneDefaults(ProjectileID.SolarWhipSword); projectile.name = "beastcutterwhip"; aiType = ProjectileID.SolarWhipSword; } } }
is there anyone who can help me?
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Trelamium.NPCs.CrimCorrupt
{
public class CursedSlime : ModNPC
{
public override void SetDefaults()
{
npc.name = "CursedSlime";
npc.displayName = "Inferno-Slime";
npc.width = 43;
npc.height = 30;
npc.damage = 30;
npc.defense = 6;
npc.lifeMax = 90;
npc.HitSound = SoundID.NPCHit1;
npc.DeathSound = SoundID.NPCDeath1;
npc.value = 60f;
npc.knockBackResist = 0.3f;
npc.aiStyle = 1;
Main.npcFrameCount[npc.type] = Main.npcFrameCount[NPCID.BlueSlime];
aiType = NPCID.BlueSlime;
animationType = NPCID.BlueSlime;
}
public override void HitEffect(int hitDirection, double damage)
{
if (npc.life <= 0) //this make so when the npc has 0 life(dead) he will spawn this
{
Gore.NewGore(npc.position, npc.velocity, mod.GetGoreSlot("Gores/Spectre/SlimeGore1"), 1f);
}
}
public override float CanSpawn(NPCSpawnInfo spawnInfo)
{
Tile tile = Main.tile[spawnInfo.spawnTileX, spawnInfo.spawnTileY];
return spawnInfo.player.ZoneCorrupt ? 0.5f : 0.5f;
}
}
}
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize()
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args)
Not yet. I told you this earlier.Im trying to make a new BoneGlove and it works great but it cannot be ReForged when being classed as a thrown weapon whereas the vanilla one somehow is an exception and makes its way into the ranged modifiers.
Is there a way to add mod items to a reforge group without changing their damage type?
its most likely because of your internet connection check it or get yourself a better router or something to improve your connection speedSorry for bad translation
Help me please
I can not play with a friend becouse multiplayer lagging without any mods. I testing it. I start tmodloader server on a laptop , set high priorities. (laptop have 4 core and 4 ram) [i think this is quite should suffice]
Tmodloader (Terraria) i run on PC and connect on server. My friend too conect on server.
And without any mods server lagging (server lag \ server is lagging). = mobs and npc and players (my friend) teleported short distances instead of running.
at my friend terraria was freezes (inhibited \ delayed \ [ slow motion ] ) but my friend say that fps was normal
I have not slowed down the game but mobs and etc. teleported
Why is it occur !?? What should I do? I want to play with a friend without lag !
I want to play with Thorium mod example. It is really?
its most likely because of your internet connection check it or get yourself a better router or something to improve your connection speed
i would go safe and make a connection speed test if i was you just to make sureI think the problem is not on the Internet
I have good speed internet from a friend too