oh wait i have been trying to create a large world maybe that's the problem
[doublepost=1534973199,1534972734][/doublepost]nvm here's the original problem i have been having
Exception of type 'System.OutOfMemoryException' was thrown.
at System.String.InternalSubString(Int32 startIndex, Int32 length)
at System.String.Substring(Int32 startIndex, Int32 length)
at System.String.InternalSplitKeepEmptyEntries(Int32[] sepList, Int32[] lengthList, Int32 numReplaces, Int32 count)
at System.String.SplitInternal(Char[] separator, Int32 count, StringSplitOptions options)
at Terraria.UI.Chat.ChatManager.DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Int32& hoveredSnippet, Single maxWidth, Boolean ignoreColors)
at Terraria.UI.Chat.ChatManager.DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, String text, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Single maxWidth, Single spread)
at Terraria.Utils.DrawBorderString(SpriteBatch sb, String text, Vector2 pos, Color color, Single scale, Single anchorx, Single anchory, Int32 maxCharactersDisplayed)
at Terraria.ModLoader.UI.UIMessageBox.DrawSelf(SpriteBatch spriteBatch)
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.do_Draw(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)