Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

any logs?

does this work?


System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Terraria.ModLoader.WorldHooks.ModifyWorldGenTasks(List`1 passes, Single& totalWeight) in tModLoader\Terraria.ModLoader\WorldHooks.cs:line 57
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 10654
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2336
at Terraria.WorldGen.worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2323
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

[15:57:27] [6/ERROR] [Terraria]: A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Terraria.ModLoader.WorldHooks.ModifyWorldGenTasks(List`1 passes, Single& totalWeight) in tModLoader\Terraria.ModLoader\WorldHooks.cs:line 57
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 10654
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2336
at Terraria.WorldGen.worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2323

(edit: that is from the console that pops up when i launch the moded terraria )
 
does this work?


System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Terraria.ModLoader.WorldHooks.ModifyWorldGenTasks(List`1 passes, Single& totalWeight) in tModLoader\Terraria.ModLoader\WorldHooks.cs:line 57
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 10654
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2336
at Terraria.WorldGen.worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2323
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()

[15:57:27] [6/ERROR] [Terraria]: A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Terraria.ModLoader.WorldHooks.ModifyWorldGenTasks(List`1 passes, Single& totalWeight) in tModLoader\Terraria.ModLoader\WorldHooks.cs:line 57
at Terraria.WorldGen.generateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 10654
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2336
at Terraria.WorldGen.worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2323

(edit: that is from the console that pops up when i launch the moded terraria )
I feel like a mod could potentially cause that, remember XL world are still in beta too
 
Hi, my Terraria seems to run just fine for about 12-13 mins before it crashes suddenly, I wonder can it be because the modloader since im seeing it being mentioned in the log? Unsure, I am not good with crashlogs so forgive me if im in wrong Place... But I am confident that this is the part i need to post here which was right before the crash. If I have done something wrong, I would appriciate the directions of what i should do to avoid this error happening, as, again, it happens everytime after around 12-13 mins has passed in the game, other than that it works perfectly during that time.

[21:41:54] [12/WARN] [tML]: Silently Caught Exception:
System.IO.DirectoryNotFoundException: Polun D:\Terrarria Modded New\Terraria\ModLoader\worlds\Kami's_AOTHL.twldexchest osaa ei löytynyt.
kohteessa System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
kohteessa System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
kohteessa Terraria.ModLoader.x64bit.Core.Core64.SaveChestsHook(orig_SaveChests orig, BinaryWriter writer) tiedostossa tModLoader\Terraria.ModLoader.x64bit.Core\Core64.cs:rivillä 142
kohteessa Terraria.IO.WorldFile.SaveWorld_Version2(BinaryWriter writer) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 965
kohteessa Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 376
kohteessa Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) tiedostossa tModLoader\Terraria\WorldGen.cs:rivillä 2551
kohteessa System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
kohteessa System.Threading.ThreadPoolWorkQueue.Dispatch()

[21:41:54] [12/ERROR] [tML]: Unhandled Exception
System.IO.DirectoryNotFoundException: Polun D:\Terrarria Modded New\Terraria\ModLoader\worlds\Kami's_AOTHL.twldexchest osaa ei löytynyt.
kohteessa System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
kohteessa System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
kohteessa Terraria.ModLoader.x64bit.Core.Core64.SaveChestsHook(orig_SaveChests orig, BinaryWriter writer) tiedostossa tModLoader\Terraria.ModLoader.x64bit.Core\Core64.cs:rivillä 142
kohteessa Terraria.IO.WorldFile.SaveWorld_Version2(BinaryWriter writer) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 965
kohteessa Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 376
kohteessa Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) tiedostossa tModLoader\Terraria\WorldGen.cs:rivillä 2551
kohteessa System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
kohteessa System.Threading.ThreadPoolWorkQueue.Dispatch()
 
Hello, i have recently downloaded this version of tmodloader and ive ran into a few problems.

1. When i save and exit my game crashes
2. after a few minutes my game crashes unexpectedly

I think i saw a the first problem being discued but i never could find a solution. If anyone could help me id greatly appreciate it.
 
I feel like a mod could potentially cause that, remember XL world are still in beta too
i can send u the mods list, but one of the mods isnt on the mod browser, it is a discontinued mod, and i really hope that it isnt the cause, ill try it out and edit this chat if it is the cause
(edit: it wasnt the mod that i thought, so i have no clue what mod it could be, gonna go on ure discord )
 
Last edited:
Hello, i have recently downloaded this version of tmodloader and ive ran into a few problems.

1. When i save and exit my game crashes
2. after a few minutes my game crashes unexpectedly

I think i saw a the first problem being discued but i never could find a solution. If anyone could help me id greatly appreciate it.

Hi, my Terraria seems to run just fine for about 12-13 mins before it crashes suddenly, I wonder can it be because the modloader since im seeing it being mentioned in the log? Unsure, I am not good with crashlogs so forgive me if im in wrong Place... But I am confident that this is the part i need to post here which was right before the crash. If I have done something wrong, I would appriciate the directions of what i should do to avoid this error happening, as, again, it happens everytime after around 12-13 mins has passed in the game, other than that it works perfectly during that time.

[21:41:54] [12/WARN] [tML]: Silently Caught Exception:
System.IO.DirectoryNotFoundException: Polun D:\Terrarria Modded New\Terraria\ModLoader\worlds\Kami's_AOTHL.twldexchest osaa ei löytynyt.
kohteessa System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
kohteessa System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
kohteessa Terraria.ModLoader.x64bit.Core.Core64.SaveChestsHook(orig_SaveChests orig, BinaryWriter writer) tiedostossa tModLoader\Terraria.ModLoader.x64bit.Core\Core64.cs:rivillä 142
kohteessa Terraria.IO.WorldFile.SaveWorld_Version2(BinaryWriter writer) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 965
kohteessa Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 376
kohteessa Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) tiedostossa tModLoader\Terraria\WorldGen.cs:rivillä 2551
kohteessa System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
kohteessa System.Threading.ThreadPoolWorkQueue.Dispatch()

[21:41:54] [12/ERROR] [tML]: Unhandled Exception
System.IO.DirectoryNotFoundException: Polun D:\Terrarria Modded New\Terraria\ModLoader\worlds\Kami's_AOTHL.twldexchest osaa ei löytynyt.
kohteessa System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
kohteessa System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
kohteessa System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
kohteessa Terraria.ModLoader.x64bit.Core.Core64.SaveChestsHook(orig_SaveChests orig, BinaryWriter writer) tiedostossa tModLoader\Terraria.ModLoader.x64bit.Core\Core64.cs:rivillä 142
kohteessa Terraria.IO.WorldFile.SaveWorld_Version2(BinaryWriter writer) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 965
kohteessa Terraria.IO.WorldFile.saveWorld(Boolean useCloudSaving, Boolean resetTime) tiedostossa tModLoader\Terraria.IO\WorldFile.cs:rivillä 376
kohteessa Terraria.WorldGen.saveAndPlayCallBack(Object threadContext) tiedostossa tModLoader\Terraria\WorldGen.cs:rivillä 2551
kohteessa System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
kohteessa System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
kohteessa System.Threading.ThreadPoolWorkQueue.Dispatch()

both are the same issue, fixed for next version

i can send u the mods list, but one of the mods isnt on the mod browser, it is a discontinued mod, and i really hope that it isnt the cause, ill try it out and edit this chat if it is the cause
(edit: it wasnt the mod that i thought, so i have no clue what mod it could be, gonna go on ure discord )

Send it still, if there is an error (especially a new one like this), any information will be useful.
 
those are my mods, also im getting the FNA version, also does FNA stand for final?
 

Attachments

  • mymods.json
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Heya! I have an issue - whenever I open Terraria it stops working. Here's the log. Is there anything to fix this? I'm very new to this stuff 😂
It worked before the latest update for the 64-bit, so I'm confused :(!

screenshot.3633.png
 
When the game starts, everything is sped up, but i can't capture on video this moment, cuz video starts lagging. When I entered in world it normal, but mouse clicks and animation (e.g. coin rotation animation) is too fast and the game starting lagging. But game hasn't crashed, it's playable 30 fps.

Problem was solved! An issue was in setting - Frame Skip OFF. I just turned it on Subtle and the game speed has become normal.
Thanks for tModLoader x64!
 
Last edited:
Anmerkung 2020-01-25 151337.png
I have a bug that sets the resolution of the game to the lowest when it starts. it only does that sometimes, sometimes it just starts normal. i have the bug that crashes the game on save and exit too btw
 
Hello, my friend had a problem that I do not have. Terraria has been reinstalled several times on different disks, but everything is fine with Steam, and it has also been reinstalled, but this error still remains. Who knows how to solve this?
 

Attachments

  • vvvvv.png
    vvvvv.png
    88.8 KB · Views: 235
I couldn't quite find it while searching, but I'm getting an issue where this loads in 800x600 every time I start. The config is for 1920x1080, including in the config file, yet every single time the program loads in 800x600 and I have to go into options to change it. It only takes a few seconds, but doing it on every restart is really annoying. Why is this happening and isn't there a way to make it open already in 1920x1080 mode instead of starting in 800x600? Specifically, I have it on full screen windowed mode, instead of true full screen.
 
I couldn't quite find it while searching, but I'm getting an issue where this loads in 800x600 every time I start. The config is for 1920x1080, including in the config file, yet every single time the program loads in 800x600 and I have to go into options to change it. It only takes a few seconds, but doing it on every restart is really annoying. Why is this happening and isn't there a way to make it open already in 1920x1080 mode instead of starting in 800x600? Specifically, I have it on full screen windowed mode, instead of true full screen.
This happen because of terraria unholy screen resolution code, which I'm never ever touching again.

Hello, my friend had a problem that I do not have. Terraria has been reinstalled several times on different disks, but everything is fine with Steam, and it has also been reinstalled, but this error still remains. Who knows how to solve this?

come on the discord, that one can get complex
 
I couldn't quite find it while searching, but I'm getting an issue where this loads in 800x600 every time I start. The config is for 1920x1080, including in the config file, yet every single time the program loads in 800x600 and I have to go into options to change it. It only takes a few seconds, but doing it on every restart is really annoying. Why is this happening and isn't there a way to make it open already in 1920x1080 mode instead of starting in 800x600? Specifically, I have it on full screen windowed mode, instead of true full screen.
I found out that if you switch to another program and then back to terraria it switches back to 1920x1080, atleast it does it for me
 
I found out that if you switch to another program and then back to terraria it switches back to 1920x1080, atleast it does it for me

wrong - it switches to the desktop resolution .. and this is by me 4k ..... so not an real solution for every player ..
 
I downloaded all of the mods in furyforged modded playthrough modpack and was hoping to play it with a friend, but we cannot start a multiplayer world. anyone have a fix?
 
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