Standalone [1.3] tModLoader FNA (32bit/64bit) (Branch of tML)

Also bosses don't seem to be spawning when i use the summoning item requirement. This happened for a few mods. this is on 64 bit multiplayer
that is a bug that can happen on 32bit too (especially with calamity as I experienced it before), afaik it's mostly MP lagging or something along those line
 
64bit TMod's saying all my mods are outdated and won't load them, but they load fine in the 32 bit version. Both are on 0.11.8
 
1613069078125.png

This only appears in the 64 bit version, the 32 bit version can load Calamity just fine. It isn't just Calamity either, most mods will refuse to work.
 
Does anyone have issues with low performance on x64 version?
I know that I have pretty low specs(i3 2100 + r7 360 + 8Gb of RAM) but still it was all ok on x32
 
Okay so I followed a video guide of how to download 64bit TModLoader vice versa BUT When I enter TModLoader its still the same as it was before And there is a thing called VC_redist.x64 that was also in the TModLoader 64bit files I copyed onto the TModLoader Files. So Uh.......... Any Help?
 
Hello, old veteran 'ere.
Just so you know, you need to adjust it now because TML literally just updated on base a week ago and now some mods [that might require an update] aren't corresponding properly anymore.
 
So I have tModLoader v0.11.8 64bit. I just attempted to build and reload a mod I had started to make, tested things for a bit, then relaunched tML. But when I launched it I got this error:

1616633768188.png

1616634252052.png

Attempted to relaunch multiple times and this was the error I got every time. Never happened to me, and I'm sure this is uncommon throughout the tModLoader 64bit community. Is there any way to fix this, or am I just done with tModLoader?
 
While starting 64bit I get this error:
[20:57:06] [1/INFO] [tML]: Starting tModLoader v0.11.8 Win32NT client (2021/03/28)
[20:57:06] [1/INFO] [tML]: Running on NetFramework 4.8
[20:57:06] [1/INFO] [tML]: Engine: FNA
[20:57:06] [1/INFO] [tML]: Executable: E:\Steam\steamapps\common\tModLoader\tModLoader64bit.exe
[20:57:06] [1/INFO] [tML]: Working Directory: E:\Steam\steamapps\common\tModLoader
[20:57:06] [1/INFO] [tML]: Launch Parameters:
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: -> FNA, Version=20.4.0.0, Culture=neutral, PublicKeyToken=null
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[20:57:06] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[20:57:07] [1/DEBUG] [tML]: Assembly Resolve: ReLogic, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -> FNA, Version=17.4.0.0, Culture=neutral, PublicKeyToken=null
[20:57:07] [1/WARN] [tML]: Upgraded Reference FNA -> Version=17.4.0.0 -> 20.4.0.0
[20:57:07] [1/WARN] [tML]: Silently Caught Exception:
System.DllNotFoundException: Unable to load DLL '/usr/lib/libobjc.A.dylib': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Microsoft.Xna.Framework.Graphics.MetalDevice.sel_registerName(Byte[] name)
at Microsoft.Xna.Framework.Graphics.MetalDevice..cctor()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateWindow()
at Microsoft.Xna.Framework.Game..ctor()
at Terraria.Main..ctor()
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.FNALaunch.Main(String[] args)

[20:57:07] [1/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::LoadChests(BinaryReader) added by tModLoader
[20:57:07] [1/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::SaveChests(BinaryWriter) added by tModLoader
[20:57:08] [1/INFO] [tML]: Checking Steam installation...
Setting breakpad minidump AppID = 1281930
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198392499910 [API loaded no]
[20:57:08] [1/INFO] [tML]: Steam installation OK.
IGLDevice: OpenGLDevice
OpenGL Device: Radeon RX 570 Series
OpenGL Driver: 4.6.14760 Compatibility Profile Context 21.2.3 27.20.14535.3005
OpenGL Vendor: ATI Technologies Inc.
MojoShader Profile: glsl120
Using EXT_swap_control_tear VSync!
[20:57:09] [1/DEBUG] [Terraria]: Graphics Device: Generic PnP Monitor {{Width:1600 Height:900 Format:Color}}
Using EXT_swap_control_tear VSync!
[20:57:09] [1/WARN] [tML]: Silently Caught Exception:
System.InvalidOperationException: Engine initialization failed!
at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId)
at Terraria.Main.LoadMusic()
at Terraria.Main.LoadContent()
at Microsoft.Xna.Framework.Game.Initialize()
at Terraria.Main.ClientInitialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.FNALaunch.Main(String[] args)


Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at FAudio.FACTAudioEngine_ShutDown(IntPtr pEngine)
at Microsoft.Xna.Framework.Audio.AudioEngine.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Audio.AudioEngine.Finalize()


So i figured out that problem, I had 2 terraria folders, one on the G drive and one on the E drive. The correct one was G and the fake one was E. It tried to run the outdated E one so i just moved it.
 
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Just wanted to know if this is normal:

When running mods on the 64bit tml i get noticeably worse performance than if running the same mods in the original.
Thanks for any help.
 
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